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[METUP] Expendable property in Inspector Window collapses when an item i...
Reproduction steps:1. Open the attached “ai-xr-poc” project2. In the Project Window, select Assets/Prefabs/PlacableObject.prefab3. I... Read more
Unity Editor Preferences window menu labeled "Settings" on macOS devices
How to reproduce:1. Create a new Unity project2. Go to “Unity” option in the Top Bar3. Observe the menu Expected results: There is a... Read more
TextMeshPro dynamic font does not render when the Game View resolution i...
How to reproduce:1. Open the “YC” project inside the “Repro” folder2. Open the “Scene”3. Make a Game View resolution about 1000x2504... Read more
No error is logged when calling the SetVertexBufferParams() incorrectly
How to reproduce:1. Open the user-attached project “VertexBufferCountMissingErrorBug”2. Observe the Console Expected results: There ... Read more
NavMeshAgent gets stuck when going over a vertex of a higher-cost area
How to reproduce:1. Open the “IN-75460_repro“ project2. Open the “Store1“ scene3. Enter Play Mode4. Observe the “capsule1“ and “caps... Read more
EditorUserBuildSettings is corrupted when changing Editor version of the...
Reproduction steps:1. Open the attached “BugRepro” project2. Open “Assets/Scenes/SampleScene” Scene3. Enter Play Mode4. Observe the ... Read more
[URP][RG] Fullscreen blit is not working when Render Graph is enabled
How to reproduce:Open the attached project "URPDOFIssue-6000.0.zip" Expected results: The Game view window is the same as the Scene ... Read more
Position Node with Object Space has a wrong value when there are multipl...
Reproduction steps:1. Open the attached "ReproProj" project2. Open the "Assets/DemoScene" scene3. Observe the three squares in the S... Read more
EnsureRunningOnMainThread error in TessellationJob.ApplyInset
When tessellating the UI geometry, it is possible to get an error because a null check is performed on the job thread.{noformat}Inva... Read more
[Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is get...
Steps to reproduce: 1. Create a VisionOS (or iOS/tvOS) profile. 2. Under Platform Settings, press Build Player Library (it will take... Read more
All about bugs
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Latest issues
- Too little validation messages in the "WebAssembly Language Features" Memory settings
- Project Settings Search Highlights are misaligned when using the Bitmap Text Rendering Mode
- "GetControlID at event ValidateCommand returns a controlID different from the one in Layout event" Warning is thrown when undoing the deletion of Sprite Shape Profile
- Memory related fields in the "WebAssembly Language Features" can be set to the negative numbers
- "WebAssembly Language Features" Header in the Player Settings has a smaller indentation