Search Issue Tracker
Animation Rigging Scene Overlay does not update until the GameObject is ...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Animation Rigging package (com.unity.anim... Read more
Search Settings page is slow in big project
The search settings page is implemented using IMGUI which means long calls executed duing the OnGUI function can have impact on the ... Read more
Scene Overlay content becomes inaccessible when many overlays are docked...
Reproduction steps:1. Create a new project2. Add multiple Overlays to the Scene view3. Dock all Overlays to the same dock area to th... Read more
Long project name overflows Project Auditor Summary UI: truncation miss...
Steps to reproduce: Create a new Unity project with a really long title Go to Window -> Analysis -> Project Auditor ->Insta... Read more
Multiplte InvalidOperationExceptions and AggregateExceptions errors are ...
How to reproduce:1. Open the attached “IN-121725.zip” project2. Switch the Build Target to VisionOS (File → Build Profiles)3. Build ... Read more
FrameDebugger - Wrong texture displayed when using CreateRenderGraphTexture
It looks like there is a bug in the FrameDebugger when selecting the SkyBox - specifically this bug:https://jira.unity3d.com/browse/... Read more
WebGL: setting matchWebGLToCanvasSize to false and changing to full scre...
Steps to reproduce: Open the attached project. The project template sets matchWebGLToCanvasSize to false. Build for web Switch to fu... Read more
Properties synchronize with each other when changing in the Shader Graph...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Materials/Cloud.mat” Material in Inspector3. Change ... Read more
Canvas elements are rendered pink when the project is built
How to reproduce:1. Open the 'unity 6.x parkour.zip' project2. Build the project3. Observe the result Expected result: Canvas elemen... Read more
Shader Build Settings keyword overrides not matching with different empt...
The shader build settings requires exact match of the keyword list to apply given keyword declaration overrides. However, the users ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Redoing creation of Sub Scenes and Cube GameObjects in Hierarchy throws “Assertion failed on expression: 'targetScene != nullptr’” error in Console window
- Selecting “New Sub Scene” after assigning “New Scene” in Sub Scene Script Component throws “Destroying GameObjects immediately is not permitted” in the Console window
- Shader Graph "Zoom Step Size" can be set to 0 even though the zoom still works
- Enabling/Disabling the Deprecated Nodes doesn't apply to the opened Shader Graph unless any Variable is added to the Blackboard
- Group Selection title text size is smaller in renaming than the actual font size