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Build Profiles window show no available Platforms in Universal 2D projec...
Steps to reproduce:1. Make sure to have Modules installed to the project via Unity Hub2. Create new Unity project using Universal 2D... Read more
Render Pipeline Converter "Scan" and "Convert Assets" buttons height is ...
How to reproduce:1. Create a new URP Sample project2. Go to Window -> Rendering -> Render Pipeline Converter3. Observe the sec... Read more
URP Sample project is created with errors
How to reproduce:1. Create a new URP Sample project2. Observe the Console Expected results: No errors are thrownActual results: Erro... Read more
“Scene List” section extends beyond the window boundaries
Steps to reproduce: Create a project Go "File" -> "Build Profiles" Observe the "Scene List" section in the "Scene List" section O... Read more
[Android][iOS] Particles are not affected by External Forces when loaded...
How to reproduce:1. Open the “ReproProject.zip“ project2. Open the “SampleScene“3. Build and Run for Android4. Observe the movement ... Read more
Rendering Debugger and Frame Debugger windows' size jumps when resizing ...
How to reproduce:1. Create a new URP project2. Go to Window -> Analysis -> Rendering Debugger3. Dock the Rendering Debugger in... Read more
Unclear warning message in Rendering Debugger about the Play mode Debugg...
How to reproduce:1. Create a new URP Sample project2. Go to Window -> Analysis -> Rendering Debugger -> Rendering -> HDR... Read more
Clicking on foldout text in the Shader Graph Templates window doesn’t to...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
Thumbnail section has shrunk to a very narrow row in the Shader Graph Te...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
Allowing spaces in the "Category" field creates empty categories in the ...
Steps to reproduce: Create a project (Universal 2D) Go to the "Project" window Click "Create" -> Shader Graph -> From Template... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Shader Graph does not get saved when pressing 'File -> Save'
- MultiColumnListView does not visually sort the column when BindingSourceSelection is set to "Auto Assign"
- GameObject assigned to Target Graphic in uGUI Toggle component stays dimmed when replacing it if Interactable was toggled off
- "GraphicsBuffer.IsValid()" returns incorrect result when SkinnedMeshRenderer is disabled
- Clear Dynamic Data On Build does not clear data after a clean build when the Atlas Population Mode is set to "Dynamic" or "Dynamic OS"