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Long version labels are not truncated in the "Versions" tab
Steps to reproduce: Create a new Unity project Create an asset in the Assets dashboard Add 3 "Version labels", which would be differ... Read more
Inconsistent window control states in empty Asset Manager window: "Add F...
Steps to reproduce: Create a new Unity project Install the "Asset Manager" package Open Asset Manager window (Window -> Asset Man... Read more
Saving graph saves all graphs
Steps to reproduce: Open any two graph Make some changes in both of them Use the shortcut to save (ctrl+S) Actual results: both grap... Read more
[Usability] No separated opacity for the different types of Terrain brushes
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Inconsistent Terrain brush Opacity values between Scene view and Inspector
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Errors are thrown in the Console when saving Generated Font Asset in Fon...
Steps to reproduce:1. Create new Unity project2. Open Font Asset Creator window (Window > Text > Font Asset Creator)3. In Sour... Read more
Terrain's "Brush Masks" Overlay's default color doesn't match other Over...
How to reproduce:1. Create a new Unity project2. In the Hierarchy, right-click -> 3D Object -> Terrain3. In the Inspector, swi... Read more
Unused separation line is present in the Palette dropdown menu of the Ci...
Steps to reproduce:1. Open any Project with Cinemachine Installed2. In a Scene's Hierarchy create a Cinemachine Camera and select it... Read more
Asset Version icon tooltip shows ID instead of the expected message
Steps to reproduce: In the Asset Manager dashboard, an asset with several versions should be created Create a new Unity project Inst... Read more
InitializeOnLoadMethod is called before scenes gets loaded after project...
Steps to reproduce:1. Create a new project in 6000.2.5f12. Create a new script3. Add the following code:[InitializeOnLoadMethod]stat... Read more
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