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Deleting default state (colored orange) doesnt colore new default state ...
If statemachine contain more than one state, deleting default state (colored orange) doesnt colore new default state to orange Read more
Identical negative values in blend tree breaks motion in the animator wi...
- Open blend tree with 2 motions.- Set Automate thresholds to false.- Set threshold value for both motion to the same negative value... Read more
Sub-State Machine default states are too far from each other
- Create Sub-State Machine and dragndrop to it any state from current state machine- Open Sub-State Machine- Notice that these state... Read more
Only one of several shadows are rendered when Culling mask is used in Fo...
When several shadow casting lights have "non-overlapping" Culling masks - only one light casts shadow in Forward rendering path.Shad... Read more
The engine crashed when using a Texture2D field in a field in a Serializ...
To reproduce:- Add the NewBehaviourScript to the MainCamera- Save the scene- The engine will crash, probably during the serialisatio... Read more
Input.inputString works differently on Windows and on Mac.
1) What happenedInput.inputString works differently on Windows and on Mac. Tested on Windows 8.0 and on OS X 10.8.5. When using Wind... Read more
Single Sprite Mode - Borders can be dragged outside the canvas
User can give the L, R, B, T borders values that take the borders outside the canvas (like for instance - 999999). As a user this do... Read more
Double-F (frame selection with tracking) uses different bounds
Repro steps:- Make two cubes - one a child of the other with some offset.- Select the parent cube.- Press F for frame selection.- Do... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Crash on AudioMixerController::RemoveInvalidSendLevelGuidsRecursive when opening a project with specific audio files for the first time
- [Windows] “The type UnityEditor.CoreModule UxmlSerializedData is being serialized by [SerializeReference]...” warning is thrown when entering Play mode with Render Objects Shader Override selected
- "New" preset label is hard to read on hover in the HDR Gradient Editor due to low contrast in Light Editor Theme
- "Objects are trying to be loaded during a domain backup" errors thrown in Console when switching Editor Theme with Shader Graphs containing Sample Texture 2D Nodes open
- "ObjectDisposedException" is thrown when adding elements to a Material's Invalid Keywords list in the Debug Inspector