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Addressables Build with Unique Bundle IDs fails when Bundle Naming Mode ...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the Addressables Groups window (Window > Asset Management > ... Read more
The host device is returned when using SystemInfo.deviceModel with Devic...
How to reproduce:1. Open the attached project "IN-63430.zip"2. Open Assets/Scenes/SampleScene.unity3. Enter Play Mode Expected resul... Read more
Unable to change values of Texture2DArray when using Texture Import preset
How to reproduce:1. Open the attached project "texture_array_bug_report.zip"2. Select Assets/Textures/TextureImporter.preset3. Chang... Read more
Backface stencil doesn't work when used in WebGL Build
How to reproduce:1. Open the attached project "WebGLStencilTest2022.zip"2. Build And Run the project for WebGL Expected results: Bac... Read more
Crash on ReadAndActivateObjectThreaded when reimporting a missing PSB fi...
Reproduction steps:1. Open project “Havoc_test_01.zip”2. Open “SampleScene”3. Right-click on the “Astrid_merge_01.psb” file in the P... Read more
Audio random container is missing from search in query builder mode
The search window is missing an option in query builder mode for filtering Audio Random Container assets. Repro Open the Search wind... Read more
Custom Inspector created with UIToolkit doesn't prompt the user to save ...
Reproduction steps:1. Open the attached project “ReproProject”2. In the Project Window, select “Assets/XML/Manifes1.xml”3. Lock the ... Read more
Two separate Input Actions triggered in separate Action Maps when anothe...
Reproduction steps:1. Open the “ReproProject“ project2. Open the “Assets/InputTest/InputTestScene“ scene3. Enter Play Mode4. Press t... Read more
_MAIN_LIGHT_SHADOWS_CASCADE keyword does not appear in the Frame Debugge...
Steps to reproduce:1. Open the attached user project "TestShadow.zip"2. Open the "Assets/Scenes/SampleScene.unity" scene3. Addressab... Read more
[iOS] Arrived notifications do not have any sound when scheduling repeat...
Steps: Open the "Main" project In File > Build Settings select iOS Platform Build and Run to the device In the app press “Repeata... Read more
All about bugs
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Latest issues
- Specular lighting visible in a camera with Path Tracing when Preserve specular lighting is disabled in observed material
- Cinemachine package throws CS1061 errors in the Console when installed in a project that has HDRP and URP installed
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- Player build freezes after calling Application.Quit() when the scripting backend is set to IL2CPP
- Texture is not applied on a Custom Render Texture when a Cubemap is selected as the texture