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Terrain's Place Tree and Paint Details doesn't place colliders
Steps to reproduce:1. Open the attached project and a scene called "Test_SingleTreeCollider"2. Press play, notice that the character... Read more
Filename is not updated after a new slice is created in the Sprite editor
To reproduce:1. Open a new project2. Import any image into the Assets folder3. Click on the image and in the Import settings, select... Read more
Playing a full-body additive animation causes the character to slide aro...
Steps to reproduce : - import the project attached- add the "AGE_M_Soldier_Body" to the scene- add the "New Animator Controller" to ... Read more
"OnDisable" and "OnDestroy" do not occur for custom editor windows when ...
To reproduce:1. Open attached project. It generates two text files when a custom editor window is closed2. Open Window > Test3. C... Read more
Objects are ordered in reverse when duplicated in groups.
To reproduce:1. Create a new project2. Create two game objects: Cube 1 and Cube 23. Select both and duplicate them4. Note that the d... Read more
GO with huge values breaks heigh mesh generation
To reproduce:1. Open attached project2. Open scene 23. Bake navmesh4. Notice that height mesh isn't generated due to "KindaJerk" obj... Read more
Carbon Combat crashes when joining a server
Steps to reproduce : - open http://www.kongregate.com/games/carbontech/carbon-combat- press quick play- it joins a server and the we... Read more
"called unimplemented OpenGL ES API" error on Galaxy Nexus
Reproducible on:Google Galaxy Nexus with Android 4.3 Not reproducible on:Amazon Kingle Fire (blaze, first generation) with Android 2... Read more
Changing name of particle system changes it to the value of Playback Tim...
To reproduce:-Open Unity1) Create a new project2) Add a particle system3) Select it in Hierarchy4) Navigate to Inspector5) In the sc... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor