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Gravity stops working when there are 2 or more Animation Layers in the A...
Reproduction steps:1. Open the attached “IN-55995 Gravity Weight Bug with Multiple Anim Layers.zip“ project2. Open the “SampleScene”... Read more
Importer Worker does not see Script reference in SubScene GameObject whe...
Reproduction steps:1. Open the attached project “Broken Baking”2. Open the “Assets/Scenes/SampleScene” Scene3. In the Hierarchy wind... Read more
[Contextual Menu] New context menu can sometimes have multiple items hig...
With the new context menus, the menu can get in a state where multiple items on the same menu are highlighted. I've only had this ha... Read more
[Contextual Menu] Pasting via RMB in a context menu in a ShaderGraph clo...
When right clicking in a shader graph and trying to paste via the right mouse button, the context menu closes when paste is selected... Read more
[Contextual Menu] Right clicking in in the search box of a VFX or Shader...
With the next context menus, right clicking in in the search box of a VFX or Shader Graph "Create Node" window closes the "Create No... Read more
Script incorrect calculation results in Player when Intel 64-bit Archite...
Reproduction steps:1. Open the attached "PROJECTFILE" project2. Open the Build Settings window (File > Build Settings)3. Select t... Read more
Crash on PersistentManager::InstanceIDToLocalSerializedObjectIdentifier ...
Reproduction steps:1. Open the attached "crash_IN-56507.zip" project2. Open the “Assets/Scenes/Menu“ Scene3. Build the project on th... Read more
"PointerOutEvent" is not being called after pressing the first Button on...
How to reproduce:1. Open the "IN_48643" project2. Enter the Play Mode3. Using the touchscreen press the left Button4. Observe the Co... Read more
Error "NullReferenceException: Object reference not set to an instance o...
How to reproduce:1. Open the "IN_53037" project2. In the Build Settings "Run Device" dropdown, select the desired device3. Press Bui... Read more
Higher than expected memory for certain block sizes is used when using A...
How to reproduce:1. Build and run for iOS with Development Build enabled.2. Enable the Unity Memory Profiler.3. On the Memory profil... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “No Overlays” Overlay overlaps with the Tile Palette toolbar when docked on the left
- One Camera is not being rendered correctly when the Upscaling Filter is set to Automatic or Bilinear
- Terrain Layer is used for Painting Texture and will be added to the Terrain Layer List after being replaced by another Terrain Layer
- The “+” and “-“ buttons in the Cells list do nothing when pressed but are not deactivated in the Tile Palette window
- "No Overlays" tooltip is cut off, and the "Overlay" word is inconsistent in the tooltip when hovering the mouse cursor over the "No Overlays" text in the Tile Palette window