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plugin maxes out cpu/core with game
-e: the plugin process/child of the browser stays on max cpu and the game becomes very sluggish -repro so far: win7/10.8.5 with chro... Read more
[CGBatch] "addshadow" pragma generates wrong shadow caster when used wit...
Steps to reproduce : - import the project attached- open the scene "BugScene"- press play and notice the shadows are casted wrong Read more
NullreferenceException when changing width of Rect Transform and switchi...
1. have move tool selected2. create button3. attempt to change width in the inspector for the rect transform4. switch to rect tool r... Read more
Editor crash when mecanim transition endTime < startTime
1. Open the attached project.2. Select the New Animation Controller and go to the Animator window.3. Select the transition between t... Read more
[Graphics.Blit] Graphics.Blit moves screen one pixel up in Play mode
Duplicate: http://issuetracker.unity3d.com/issues/game-view-is-offset-when-blitting-from-a-rendertexture To reproduce:1. Open the pr... Read more
Importing substances causes a crash
To reproduce:1. Create a new project2. Open the asset store3. Download and import the "18 FREE Substances"4. Unity crashes on import... Read more
FindGameObjectsWithTag() adds to count the selected prefabs
To reproduce:1. Open the attached project2. Run the scene3. (De)select the Cube prefab from the Project View4. Notice that the size ... Read more
Having Canvas object in a scene automatically marks it dirty
Steps to reproduce:1. Create a new scene and add a Canvas object.2. Save the scene. Scene will remain marked as dirty - asterix will... Read more
Disabling an UIRenderer component at runtime crashes Unity
1. Open the attached project2. Run the scene3. Click the "Toggle Renderer" (it disables the UIRenderer)4. Unity crashes Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted
- Creating and setting a New Material is not recorded into Undo history when creating and setting a Material in the URP Decal Projector Component