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Using GUI.FocusControl causes a spurious error to be printed
To reproduce:1. Open attached project2. Open Test scene3. Enter play mode4. Leave play mode5. Create a new sceneExpected result: No ... Read more
Allow abstract/generic AssetPosprocessors
To reproduce:1. Open the attached project2. Notice the spam of errors that are caused by a generic AssetPostprocessor and an abstrac... Read more
Rectangle Selection selects GUI element as soon as its pivot / center is...
See attached swf file for repro Read more
Play mode zooms viewpoint in Scene view
Using Unity 5.0 Alpha 2 when I click the Play button the viewpoint in Scene view zooms. For example, if Scene view was zoomed in on ... Read more
Blue line rendering artifact when selecting a button in sceneview after ...
1. open attached scene2. multi select the two sprites in the scene3. rotate them by their shared transform4. now select the button i... Read more
Linux fullscreen just renders white
-e: when starting game in fullscreen it just renders white -repro:--create empty project--build linux--start linux build in fullscre... Read more
Importing a .unitypackage makes all the text in editor disappear
Importing a .unitypackage makes all the text in editor disappear - please see attached screen shot for details. To reproduce:- Creat... Read more
Importing video with Chinese characters broken in Unity 4.5
Try to import the attached mp4 video file in Unity 4.5. Result: "Error while reading movie"Expected: video is imported and can be pr... Read more
Crash when importing a large project from Asset Store
Crash when importing a large project from Asset Store. To reproduce:- Create a new project- Open Asset Store- Import the large Mixam... Read more
Blank scene when refreshing a Streamed Web Player build
Blank scene when refreshing a Streamed Web Player build.Used browser: Safari - Version 7.0.2 (9537.74.9) To reproduce:- Open attache... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS