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5
votes
Duplicate

Player lighting not generated when building the project using command line

Shadows/Lights

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Mar 08, 2022

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Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2022.1, 2022.2

How to reproduce:1. Create a new project2. Add a GameObject to the scene (e.g. Cube)3. Go to File > Build Settings and press Add ... Read more

0
votes
Won't Fix

[TreeCreator] Color of Leaf Material does not update when assigned Mater...

Terrain

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Nov 25, 2019

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Version/s: 2018.4, 2019.1, 2019.2, 2019.3.0f1, 2020.1.0a14

Color of Leaf Material does not update when assigned Material's color is changedUser needs to reassign the Material then only leaf c... Read more

0
votes
Fixed

Editor freezes and a very large amount of GC is generated when setting a...

Package: TextMeshPro

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Dec 16, 2019

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Version/s: 1.5.0-preview.3, 2.1.0-preview.3

How to reproduce:1. Open the user-submitted project2. Open the Sample Scene3. Open the Profiler window4. Enter Play mode5. Press the... Read more

2
votes
Fixed

[UI Toolkit] Rescale of the ui document when using multi display

UI Toolkit Graphics

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Nov 07, 2022

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Version/s: 2022.2.0b13, 2023.1.0a17, 2023.2.0a1

Steps to repro: create a uxml document with a bunch of controls ( or use the one attached file ) create a ui document in the unity h... Read more

0
votes
Fixed

[UNET] WebGL disconnects in real world latency simulation

Networking

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Apr 19, 2016

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Version/s: 5.3.4p1

Steps to reproduce:1. open users attached project2. build for webgl3. simulate latency and packet loss (for example Clumsy)4. host w... Read more

0
votes
Postponed

[System.Flags] enums and EditorGUILayout.EnumMaskField is not handled pr...

Editor - Other

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Jun 05, 2015

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Version/s: 5.0.2f1

Setting up custom [System.Flags] enums and then trying to use them with EditorGUILayout.EnumMaskField does not yield expected result... Read more

0
votes
Not Reproducible

Ctrl+B fails to open the Build menu when the Services tab is opened

IMGUI

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Dec 19, 2019

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Version/s: 2018.4.0f1, 2019.2, 2019.3, 2019.3.0f3, 2020.1

Steps to reproduce:1. Open any new project2. Open Services window3. Press Ctrl+B to open the Build window Expected: the Build window... Read more

0
votes
Fixed

Terrain Lit Shader in Universal RP: Normal Map X values inverted

Package: Scriptable Render Pipeline Universal

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Sep 03, 2019

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Version/s: 4.10.0

Notes: happens in every version of SRP going back to 4.10.0 Repro steps:1. Use a project with Universal RP or Lightweight RP2. Creat... Read more

1
votes
Active

[Lighting] Material Preview does not show selected Reflection Probes

Shadows/Lights

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Jun 08, 2021

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Version/s: 2019.4.26f1, 2021.2.0a20

Steps to reproduce:1. Create new builtin template2. Create a new material3. Set it to fully metallic and smooth4. Select the created... Read more

0
votes
Third Party Issue

Enabling Batch Render Group API has negative impact on performance in XR...

XR SDK

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May 25, 2022

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Version/s: 2022.1.0b16, 2022.2.0a10, 2023.2.0a1, 2023.3.0a3

Reproduction steps:1. Open the user's attached project2. Enter Play mode3. Open Stats in the Game view and observe FPS4. Disable "To... Read more

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