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0
votes
Won't Fix

Light Probe Proxy Volumes turn GameObject darker when it has a transpare...

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May 18, 2023

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Version/s: 2021.3.25f1, 2022.2.20f1, 2023.1.0b17, 2023.2.0a15

Reproduction steps:1. Open the attached “ASDQWE” project2. Open the “Assets/Scenes/SampleScene.unity” Scene3. Inside the Scene View,... Read more

0
votes
Third Party Issue

Error "Building Library/Bee/artifacts/WebGL/build/debug_WebGL_wasm/build...

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Mar 16, 2023

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Version/s: 2021.3.20f1, 2022.2.10f1, 2023.1.0b8, 2023.2.0a6

How to reproduce:1. Open the project “IN_34006”2. Press File → Build Expected result: no errors in the ConsoleActual result: errors ... Read more

0
votes
Fixed

Crowd.Proximity.Collect takes a long time with idle agents

AI

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Jun 02, 2015

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Version/s:

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more

0
votes
Won't Fix

Significant increase in compilation time when Burst package is installed

Package: Burst

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Feb 07, 2025

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Version/s: 1.8.19

How to reproduce:1. Open the “U6CT.zip“ project2. Press Assemblies > “Create 100 Assemblies” in the Toolbar3. In any of the gener... Read more

0
votes
Fixed

[Perforce] Perforce-locked vfx files can still be edited and saved

Package: Visual Effect Graph

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Oct 23, 2019

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Version/s: circa 7.2.0

It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more

0
votes
Won't Fix

[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs

Metal

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Dec 12, 2019

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Version/s:

The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more

0
votes
By Design

Render Graph Viewer is not displaying Imported Resources when it’s the o...

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Mar 18, 2025

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Version/s: 6000.0.43f1, 6000.1.0b11, 6000.2.0a7

Steps to reproduce:1. Create a project2. Open Render Graph Viewer window (Window > Analysis > Render Graph Viewer)3. Select “N... Read more

0
votes
Won't Fix

[Roslyn Analyzers] Warning messages do not stay after compilation is com...

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Jul 14, 2022

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Version/s: 2022.2.0a19, 2023.1.0a3

Reproduction steps:1. Open the user's attached project2. Open Assets/Scripts/Default.ruleset3. In Visual Studio expand Microsoft.Uni... Read more

9
votes
Fixed

Lights are being culled and appear pixelated when the "Main Light" prope...

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Apr 30, 2025

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Version/s: 6000.1.1f1, 6000.2.0a10

Reproduction steps:1. Open the attached “IN-99511.zip” project2. Open the “SampleScene”3. In the Scene view, zoom into the Light and... Read more

0
votes
Fixed

[geomerics]Final gather stalls and never finishes

Global Illumination

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Jan 28, 2015

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Version/s: 5.0.0b21

Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more

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