Search Issue Tracker

1
votes
Fixed

ObjectDisposedException is caught when an unused variable is declared in...

IL2CPP

-

Feb 10, 2022

-

Version/s: 2019.4, 2020.3, 2020.3.28f1, 2021.2, 2021.3, 2022.1, 2022.2

Reproduction steps:1. Open users attached project2. Go to File > Build Settings and press Build And Run3. Press the button in the... Read more

0
votes
Fixed

Crowd.Proximity.Collect takes a long time with idle agents

AI

-

Jun 02, 2015

-

Version/s:

Users see that when having idle agents with tiny radius the time sent in processing proximity query explodes. http://forum.unity3d.c... Read more

0
votes
By Design

Raycast made on UI with multiple graphic Raycasters sort strangely when ...

uGUI

-

Apr 03, 2020

-

Version/s: 2019.2, 2019.2.19f1, 2019.3, 2020.1, 2020.2

Steps to reproduce:1. Open user-supplied project ("GraphicRaycaster2019.zip")2. Enter Play mode in the Sample Scene3. Notice the Con... Read more

0
votes
Not Reproducible

Memory and GPU usage increase on versions 5.5 and 5.6

Mobile

-

Jan 16, 2017

-

Version/s: 5.5.0f3

Reproduction steps:1. Open User's projects2. Build to iOS3. Deploy to device4. Look at Debug navigator5. Look at memory usage6. Capt... Read more

0
votes
Fixed

[Perforce] Perforce-locked vfx files can still be edited and saved

Package: Visual Effect Graph

-

Oct 23, 2019

-

Version/s: circa 7.2.0

It is possible to modify perforce-locked graphs. Repro steps:1. In a perforce-enabled project, open a locked VFX graph asset (i.e. a... Read more

0
votes
Won't Fix

[Metal] GfxDeviceMetal::CreateComputeProgram does not check inputs

Metal

-

Dec 12, 2019

-

Version/s:

The title is pretty explanatory, but due to a recent bug in compute kernel compilation, we ended up seeing some null shaders (size o... Read more

0
votes
Fixed

Mouse position and mouse click input not recognized when rebinding is ac...

Package: Input System

-

Dec 14, 2022

-

Version/s: 1.4.4

How to reproduce:1. Open the project "IN_22606"2. Enter the Play Mode3. Press "Start"4. Press "Cancel" or uncheck the check Expected... Read more

0
votes
Won't Fix

[Android] Input.touchPressureSupported returns true when built on Androi...

Android

-

Feb 11, 2022

-

Version/s: 2019.4, 2020.3, 2020.3.27f1, 2021.2, 2022.1, 2022.2

Reproduction steps:1. Open the attached project "1402539_repro.zip"2. Build the project on an Android device3. Tap the screen Expect... Read more

0
votes
Fixed

Attempting to call IReadOnlyCollection<T> methods on T[] fails on IL2CPP

IL2CPP

-

Feb 07, 2017

-

Version/s: 5.6.0b3

It throws an exception when trying to do so: System.MethodAccessException: Attempt to access method 'System.Collections.Generic.IRea... Read more

0
votes
Fixed

[geomerics]Final gather stalls and never finishes

Global Illumination

-

Jan 28, 2015

-

Version/s: 5.0.0b21

Job crashes... Repro has been sent to Geomerics. Unity.exe!Enlighten::Impl::IndirectResultsFilter::EvaluateSurface(const int hitTria... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.