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Crash occurs when regenerating geometry (UniCSG)
To reproduce:1. Open the attached project2. Open the scene "Dungeon"3. Click on the game object called "Dungeon" (or its child "Cube... Read more
HingeJoint2D Anchor flickers terribly when changing position
To reproduce:1. Open the attached project2. Open the scene "jointTest" (it contains a game object with a hinge joint 2D)3. Play the ... Read more
Pressing the space bar also presses the currently focused GUI button
This behavior has changed since Unity 4.2.0f4. Previously pressing the space bar did not trigger focused button. Reproduced with:Uni... Read more
Terrain paint and objects are jumping when used in isometric view
To reproduce:1) Create a new project and create terrain game object2) Switch to isometric view mode in scene3) Select height brush i... Read more
Unity crashes when an animation is triggered
Steps to reproduce : - import the project attached- open the scene_01- press play- move a character next to another so it will be in... Read more
There is no way to use both platform-specific and editor plugin DLLs in ...
If editor has compiled plugin binary and scripts which use it, it will not be possible to build application. The only workaround is ... Read more
Player Settings page is outdated
The section about splash-screens for iOS in the documentation is out-dated. iPhone 5 screen size (4") is neither mentioned or shown ... Read more
OnApplicationPause(false) is called before Start() on WP8
Initial launch of application calls OnApplicationPause(false) even though it could not have been on pause. Steps to reproduce:1. Cre... Read more
Standard asset Water Reflections (Pro) does not reflect objects while ap...
Steps to reproduce:1. Create a new project. Import Standard Assets - Water Reflections (Pro). Place water in new scene.2. Build and ... Read more
Expanded hierarchy causes lag in play mode
To reproduce:1. Open the attached project (it's in a different case)2. Open scene West_Wing_Corridor3. Enter play mode - notice that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted