Search Issue Tracker
Release IL2CPP build crash on "0x00007FFB2437CD29 (KERNELBASE) RaiseExce...
How to reproduce:1. Open the project "IN_23485"2. In Assets open the Build folder3. Select "Empty Build Configuration" or "WindowsCl... Read more
Different values received when using character.glyphHeight on Windows an...
How to reproduce:1. Open the attached project2. Enter Play Mode and in the Console window observe the Glyph height Expected result: ... Read more
Error “InvalidOperationException: Begin can only be called when there is...
Reproduction steps:1. Open the attached project "ReproProj"2. Open the “/Assets/Scene.unity” Scene3. Enter the Play Mode4. Press the... Read more
"Reimport All" is broken in 2019.3 (in Asset Pipeline v2)
Reimport All" option of Context menu in Project View is broken in 2019.3 (in Asset Pipeline v2). Reproduced in 2019.3.0a3 How we can... Read more
[StandardAssets] Framerate counter is missing its font
To reproduce:1. Import the Utility standard asset2. Select the Framerate counter3. Notice the font is not set Read more
[TextMeshPro] TMP_FontAsset includes Creation Settings -> Character Sequ...
The field Character Sequence which is used to generate the FontAsset in the FontAsset Creator Window is being included in builds and... Read more
Reset doesn't clear the vertex buffer for Image and Raw Image
Steps to reproduce : - create an Image- add a sprite- click on the cog for the component- choose Reset and notice that the image is ... Read more
ObjectDisposedException is caught when an unused variable is declared in...
Reproduction steps:1. Open users attached project2. Go to File > Build Settings and press Build And Run3. Press the button in the... Read more
[Project Browser] Failed to import a package from asset store if unity E...
When Unity Editor and Unity Asset store are signed in with two different accounts then any asset fails to download, refer attached v... Read more
Editor hangs when GameObject is dragged down and released when blue line...
1. Create a new project2. Create a scene3. Add a GameObject to the scene4. Drag it down and release when a blue line appearsResult: ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reuse Collisions Callbacks is not enabled by default when opening a new project with HDRP template
- Bloom and Exposure Artifacting around GameObject appears when setting Scale of Z Axis to 0
- [Android][IL2CPP][ARMv7] Struct field value corrupts when invoking a generic delegate with a large struct by value
- Highlights persist throughout Options Panels in the Rendering Debugger Window
- Typing numbers in Matrix node’s numeric fields stretches Node