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[2022.1] Crash on SetupAxes when duplicating two or more GameObjects at ...
How to reproduce:1. Open the user-attached project “My project”2. Open the “SampleScene” scene3. Expand “GameObject” GameObject and ... Read more
Pressing Animation window play button doesn't unfocus last opened dropdo...
Steps to reproduce: Create a new project Open Window > Animation > Animation Create an Animation Clip for any game object Pres... Read more
SimpleController in Input System Simple Demo has mouse sensitivity that ...
Reproduction steps:1. Open the attached project "InputTest"2. Open \\InputTest\\Assets\\Samples\\Input System\\1.4.1\\Simple Demo\\S... Read more
Settings Manager package Sample throws errors when it is imported
Reproduction steps:1. Open user's attached project "Settings_Manager_package_Sample"2. Open the Package Manager and select the Setti... Read more
Editor hangs when GameObject is dragged underneath and released when blu...
1. Create a new project2. Create a scene3. Add a GemaObject to the scene4. Drag it down and release when a blue line appears==> E... Read more
Editor takes a long time to shutdown upon completing a bake
Steps to reproduce: 1. Download repro project (link in the comments)2. Open FAE_Demo scene3. Navigate to the Lighting window4. Selec... Read more
Differences between Memory Usage Shown in Profiler and in Windows Task M...
Reproduction steps:1. Open attached project "GetPixelsLargeTex"2. Open scene "ImportBigFile"3. Hit play, let the scene run in the ed... Read more
DynamicGI.indirectScale can be set outside of 0-5 cap, and it affects ba...
If you are setting an Indirect Intensity through General GI, you can set it from 0 to 5. However, with DynamicGI.indirectScale, you ... Read more
[Player Settings] [Common] [Scripting Compilation] - Update scripting de...
Steps to reproduce: 1. Open Files > Build Profiles 2. Create a build profile, make it active (press Switch Profile) 3. Add player... Read more
Changes made to instance of prefab aren't recorded if previously SetActi...
Steps to reproduce: 1. Open attached project2. Open "Editor/ShowBug.cs" script3. Script creates instance of prefab, then prefab has ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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