Search Issue Tracker
Crash, when adding a box collider, then reverting to prefab
To reproduce:1. Create a prefab without any colliders2. Place an instance of the prefab in your scene3. Add a box collider to the in... Read more
Loop animation breaks when setting animation compression to Optimal
Steps to reproduce : - import the project attached- open the scene "Loop Bug"- go to Character>Animation and select the Sprint_Lo... Read more
SystemInfo.systemMemorySize returns negative value on devices with more ...
Reproduced on:Samsung Galaxy Note 3 LTE (SM-N9005) with Android 4.3 (3 GB of RAM) Reproduced with:Unity Version 4.3.3f1 (c8ca9b6b9936) Read more
Tessellation breaks when moving the main camera in the scene
Steps to reproduce : - import the project attached- open the scene "aegweg"- have both scene view and game view in the layout- press... Read more
Sprite Renderers can not be Occlusion Culled
Steps to reproduce : - import the project attached- open the scene "Test"- expand the "CMTileset" object and select any of the tiles... Read more
Error building Player: CommandInvokationFailure: Failed to re-package re...
Android building fails with an error message:Error building Player: CommandInvokationFailure: Failed to re-package resources. See th... Read more
When folding out prefabs Unity freezes
To reproduce:1. Open attached project2. Open Controllers/Resources folder3. Fold out First Person Controller RigidBody4. Select one ... Read more
Project can not be built if it uses System.Enum.ToObject(System.Type,Sys...
Project can not be built if it uses System.Enum.ToObject(System.Type,System.Int32) even though is available in .NET for windows Phon... Read more
Key gets stuck in pressed state after GUI.FocusControl
To reproduce:1. Open attached project2. Open scene3. Enter play mode4. Press and hold A - a label should appear5. While holding A pr... Read more
The Cursor.SetCursor changes the cursor for half a second in editor
To reproduce:1. Open the attached project2. Open scene13. Enter play mode - the cursor is changed by the Test script on start(). The... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- "Interruption Source", "Ordered Interruption" and "Can Transition To Self" fields are not pasted to transition settings when pasting transition parameters
- “TerrainLit” is available as a Material option in UI Shader Graph's Graph Settings, and selecting it causes shader compilation errors in the Console
- HDR Gradient Editor color label and gradient display incorrect color after selecting Editor window color with color picker
- "Install 2D Sprite Package" button in Sprite Renderer is disabled when no Sprite is assigned, contradicting its own help text
- Users are prompted 2 times if they want to discard the Shader Graph when closing Shader Graph Window when the Asset has already been deleted