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Warnings about a class existing in multiple namespaces in a single file ...
How to reproduce:1. Create a new project2. Download UniRx from https://github.com/neuecc/UniRx3. Drag UniRx files into the project's... Read more
[GPU PLM] Editor stalls after closing error during GI baking when AO exp...
Steps to repro:1. Open the attached project and 'AVP6_Desktop' scene;2. In the Hierarchy select 'Camera' gameobject;3. In the Inspec... Read more
Memory leak in Line Renderer when build is running in batchmode
Reproduction steps:1. Open the attached project "1224501.zip"2. Build the project3. Run the built project from Terminal/Power Shell/... Read more
Editor doesn't stop importing or creates fake duplicates of files when t...
How to reproduce:1. Download the "ExampleFiles.zip"2. Create a new project3. Open the project's Assets directory using any file expl... Read more
Data isn't auto-loaded from Single to Compare tab when Profile Analyzer ...
To reproduce:1. Create a new project and add Profile Analyzer package2. Window > Analysis > Profile Analyzer > Open Profile... Read more
[PostProcessing] Burger buttons for PostProcessing volume component are ...
For all postprocessing effects under post-process Volume component, the burger buttons are misaligned and are positioned lower than ... Read more
[URP] On/ Off buttons are not available for PostProcessing effects via G...
On/ Off buttons for manipulating each postprocessing effect in Volume component is not available for Global Volume GameObject. Postp... Read more
[Profile Analyzer] Data is re-analyzed when capturing new data in Profiler
How to reproduce:1. Open attached "ProfileAnalyzer" project2. Open Profile Analyzer (Window->Analysis->Profile Analyzer)3. At ... Read more
TextMesh Pro label is still shown when its text is deleted and its scale...
How to reproduce:1. Open user's attached "TMPBug" project2. Open "SampleScene" Scene3. Enter Play Mode4. Enter "aff" in the text fie... Read more
"Exception: bad object" error is thrown when trying to Diff snapshots in...
Repro steps:1. Download both .snap files, attached by the user2. Create a new Unity project3. Install the Memory Profiler package4. ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Required SpriteMask class (ID 331) is stripped when "Strip Engine Code" is enabled
- “Maximized serialized file backup not found” error is thrown when minimizing a window in a newly opened project
- Build stack trace contains invalid lines when building with IL2CPP using scripts with delegates containing generic types in the signature
- Entities Systems window has a “Show Full Player Loop” dropdown which does nothing when clicked after enabling “Show Full Player Loop”
- Entities Hierarchy Search “Show/Hide” button’s Lens Icon is blurry when the Editor is on an external monitor