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Compute shaders get included to every Assembly-CSharp-* project that has...
Compute shaders get included to every Assembly-CSharp-* project that has at least one single script in it. If there are no scripts i... Read more
NotImplementedException is thrown when using System.String.Replace(Strin...
Reproduction steps:1. Open the attached “IN-115424.zip” project2. Open the “SampleScene”3. Enter Play mode4. Observe the Console Exp... Read more
Error is thrown when playing audio through Timeline with the "Disable Un...
How to reproduce:1. Open the “timeline-audio-bug.zip“ project2. Build and run the project for the Windows Dedicated Server platform3... Read more
Profiler is not able to flush data to a file or socket warning thrown af...
Steps to reproduce:1. Create new Unity project2. Open Build Profiles window3. Select Development Build and Autoconnect Profiler4. Pr... Read more
Render Graph fails to use the specified shader or material when using a ...
Reproduction steps:1. Open the attached “IN-86274” project2. Open the "TerrainDemoScene", located in “Assets/TerrainDemoScene_URP/Sc... Read more
[WebGL] Xmlreader parses data incorrectly
1. Build to WebGL2. Copy "data.xml" from project folder to folder where the index.html of the built game is3. Run the built project4... Read more
Console error warns of possible crash issue when importing the IAP packa...
When a user wants to import the IAP utilities from the Services Window, this error appears in the console: Reload Assembly called fr... Read more
Crash on il2cpp::vm::Class::Init in the Player when handling FileNotFoun...
Reproduction steps:1. Open the attached “IN-111273.zip” project2. Go to Project Settings > Player3. Make sure Scripting Backend i... Read more
[Android] Normals not oriented properly on Adreno 2xx models
To reproduce:1) Open attached project2) Open Scenes/Main scene3) Make sure the camera is set to position X: 2.940638 Y: 25.82 Z: 14.... Read more
5.3 Mac standalone with all default settings ("fullscreen" + "native res...
1. create a project with 5.3.3p22. build mac standalone3. run it. Expected: goes into fullscreen, at native display resolution (that... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Unity CIL Linker fails on Player build when persistent listeners have "<" and ">" in their XML attribute names
- ”Lighting data asset ‘LightingData’ is incompatible with the current Unity version…” warnings are thrown when saving Indoors (URP) and Outdoors (URP) Scenes as Scene Templates
- [iOS] The screen blinks when transitioning from custom to Unity splash screen
- [macOS] ”Ignoring depth surface load action as it is memoryless” warnings are thrown when taking Game View Snapshot
- UI Builder Inspector scrolls back up when changes on an expanded but not fully displayed Inspector tab are saved