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0
votes
By Design

UnityWebRequest Compression behaves differently on various platforms

Networking

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Feb 10, 2017

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Version/s: 5.4.3f1

Reproduction steps1. Open the attached project2. Deploy to Windows and OS X3. Open the applications Expected result: The code genera... Read more

0
votes
Won't Fix

Selection.activeObject is null during OnEnable when entering Play Mode

Themes

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Mar 01, 2020

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Version/s: 2017.4, 2019.3.1f1, 2020.2

How to reproduce:1. Open attached project "SelectionNull.zip" and scene "SampleScene"2. In Hierarchy window, select "Main Camera" Ga... Read more

1
votes
By Design

Shader pass overridden by fallback when using "UsePass" directive

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Apr 03, 2024

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Version/s: 2021.3.37f1, 2022.3.23f1, 2023.2.17f1, 6000.0.0b14

Reproduction steps:1. Open the attached “repro_IN-72668“ project2. Open the “/Assets/Scenes/SampleScene.unity“3. Open either the Sce... Read more

0
votes
Fixed

Visual Effect Graph throws NullReferenceException when you drag in the f...

Package: Visual Effect Graph

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Nov 20, 2019

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Version/s: 7.1.5

Visual Effect Graph throws NullReferenceException when you drag in the first VFX created in an empty project To reproduce:1. Create ... Read more

0
votes
Fixed

Crash in mono_marshal_get_runtime_invoke when building project without s...

Deployment Management

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Jan 10, 2017

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Version/s: 5.6.0b3

How to reproduce:1. Open the attached "08-Bowlmaster-master" project2. Add "Game" scene to Scenes In Build3. Build the game for iOS ... Read more

0
votes
Fixed

NullReferenceException error appears after compilation

UI

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May 18, 2017

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Version/s: 5.6.0f3

Reproduction steps:1. Open project attached.2. Open scene Load from "Assets/_Scenes" Expected result: There will be no errors after ... Read more

0
votes
Fixed

Pyramid shaped Spotlight is disabled while Camera is still in range of i...

Package: Scriptable Render Pipeline HD

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Sep 12, 2019

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Version/s: 6.7.1

How to reproduce:1. Open User's attached OcclusionCullingLightingIssue.zip project2. Load OcclusionScene, found in Assets -> Scen... Read more

0
votes
Fixed

CustomRenderTexture renders black

Texture

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Feb 22, 2020

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Version/s: 2019.2.0a8, 2019.3, 2019.3.2f1, 2020.1, 2020.2

Repro steps:1. Open QA attached project “repro_1222122”2. Build and Run Actual: The quad is black Reproducible with: 2019.2.0a8, 201... Read more

0
votes
Fixed

ParticleSystem forces DeferredRendering to have Forward pass which resul...

Shadows/Lights

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Nov 14, 2019

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Version/s: 2017.4, 2019.2, 2019.2.8f1, 2019.3, 2020.1

Steps to reproduce:1. Open user's attached project "Shadows.zip"2. Open "RecieveShadows" scene3. Open Frame Debug window4. Notice th... Read more

0
votes
Fixed

[NavMesh] NavMesh fails to create all portals connecting two tiles when ...

AI Navigation

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May 16, 2019

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Version/s: 2017.4.0f1, 2018.2.20f1, 2018.4.1f1, 2019.1.0a1, 2019.2.0a1, 2019.3.0a1

To reproduce:1. Open QA attached project "1154946-NavMeshObstacleRepro.zip", scene City2. Observe the area between two Nav Mesh Obst... Read more

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