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Normal doesn't change when CircleCollider2D rolls down the edges of a Po...
To reproduce:1. Open attached project2. Play polygon_collider_example scene3. Normal doesn't change when the edge changes Read more
TextMesh mesh is wrong when MeshFilter present on same GameObject
TextMesh mesh is wrong when MeshFilter present on same GameObject. This is expected behavior. MeshFilter and TextMesh are both compo... Read more
Unity opens script with OS default editor not MonoDevelop
To reproduce:1. Install 4.3f4 Unity version on 4.2.2f4 (to the same folder)2. Set the default OS script editor to SublimeText3. Crea... Read more
Physics.SphereCastAll fails to intersect with the corners of certain obj...
To reproduce:1. Open the attached project2. Open scene PlaneTest. It contains a Scale(10,1,10) plane and a SphereCastAll is being ca... Read more
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a...
The built-in EncodeFloatRGBA() and DecodeFloatRGBA() functions contain a typo that leads to reduced precision. The problem involves ... Read more
References to the latest MonoDevelop app are broken after upgrading to 4.3
To reproduce:1. Have the previous version of Unity installed in "Unity" version2. Install the latest Unity version on your Mac (with... Read more
References to a script is broken when moving it from another GameObject
To reproduce:1. Open the attached project2. Open the 'Test' scene3. Click on the first cube in the hierarchy view4. Try dragging the... Read more
Resetting display sleep settings does not reset sleep timer on Android
Reproduced on:Google Nexus 4 with Android 4.3 Reproduced with:Unity Version 4.3.0f4 (e01000627d60) This is an intended behavior on A... Read more
Crash when updating Angry bots to 4.3 using Unity free license
Steps to reproduce : - open Unity 4.2 using the free license ( Help > Manage License > Return License )- import Angry Bots and... Read more
Using HttpWebRequest with "https"-protocol will leave thread running in ...
This is a regression from Unity 4.2. In Unity 4.3 it can be worked around by selecting ".NET2.0" instead of ".NET2.0 subset" in play... Read more
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