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[Cache Server] Crash on opening this particular project only if Cache Se...
The problem happens when you use Shadergraph and NUnit packages together with enabled Cache Server.Also it reproduces only when ther... Read more
[HDRP][Android] HDRP tries to build Android Player using Metal graphics API
How to reproduce:1. Open the attached project2. Set the active platform to Android3. Open Android Player Settings4. Disable "Auto Gr... Read more
[UNETServerDLL] Host Id still increases when you remove the host and add...
Steps1. Open attached project2. Run "ClientGUI.exe"3. Press "Start client" button4. Press Add Host==>"Host 1 added" message appea... Read more
Scrollbar in "My Assets" detail window appears compressed/cut off
Steps to reproduce: Create a project Window -> Package Management -> Package Manager Click "My Assets" Resize the window so th... Read more
[Scripting, Editor] Particle system stops playing in scene view if certa...
Steps to reproduce:1. Open attached project's scene "Test".2. Select "Particle System" - particles are not emitting.3. Disable "Togg... Read more
[Hub] 'Last Update' row shows future date in the License section
How to reproduce:1. Open Hub2. Click on Settings icon -> License Management3. Observe 'Last Update' row Expected result: Today's ... Read more
[LWRP] Area Light does not generate light when its Shape is set to Disc
Repro steps:1. Open attached project2. Open Game view3. Select "Area Light" in the Hierarchy4. In the Light component, change the Sh... Read more
[macOS] network permission shows the name of previously closed app when ...
How to reproduce:1. Open the “IN-103579_2159892_PermissionTwoAppsMacOS” folder2. Open the “PrmSampleTestA” project3. In Build profil... Read more
Switching project branches with Unity open causes compilation to fail un...
After [https://ono.unity3d.com/unity/unity/pull-request/145172/_/scripting/update-nunit-package-2.0.3] has been merged to trunk, swi... Read more
[Android] [Blocks Automation] Player stuck on splash screen when using g...
This doesn't reproduce in monoscopic mode, just with VR enabled. So assigning to vr gfx. Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- After converting a Built-in project to URP render texture related errors are spammed that can lead to Game view being rendered on top of Scene view
- UI Builder slider value lags and stutters when sliding/modifying certain property values
- "Reset UI Builder Layout" functionality inconsistently changes Canva Size when "Match Game View" is enabled/disabled
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked