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Joystick (Xbox360) input does not work on OSX 64bit build
-e: the xbox360 controller doesn't work with a osx 64bit build at all while it does for the 32bit build -repro:--open project attach... Read more
Cylinder Vanishes When Toggling Lightmaps
Steps to reproduce : - import the project attached- open the scene- open the Lightmapping tab- toogle Use Lightmaps and notice the c... Read more
Mouse Offset after Screen.SetResolution() on OSX standalone
To reproduce:1. Open MouseOffice project2. Build it for OSX3. Run it4. Notice how once the application maximizes an offset for mouse... Read more
Setting incorrect bundle id does not show any warnings or errors
Bundle id can not contain dot followed by a number (ex. com.my.3games is incorrect, because number 3 goes right after the dot). Howe... Read more
GPU profiler provides incorrect values
To reproduce:1. Open project 4.3_Shadows2. Run scene 13. Open profiler4. Check gpu profiler values (repro rate ±1/300 frames) Regres... Read more
Sprite picking in scene is inconsistent
Steps to reproduce : - import the 2D demo from the Asset Store- open the scene and notice that you cannot pick the "fog" layer clouds Read more
WaitForTargetFPS takes twice longer on 4.3
To reproduce:1. Create new 4.2 project2. Run empty scene with profiler (3-4ms with 10ms spikes)3. Create new 4.3 project4. Run empty... Read more
ReadPixels with a negative offset crashes Unity
To reproduce:1. Open PaintBugTest project2. Open Tester scene3. Enter play mode4. Press TEST!5. Press SWITCH6. Crash The crash happe... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reordering Keyword Declaration Overrides does not trigger the unsaved changes state in Shader Build Settings
- [HDRP] Bloom renders with a purple, blue, or green anomaly in the Game view when toggling Bloom "Anamorphic" volume settings with Camera "Anamorphism" set to -1 at an aspect ratio divisible by 16 and graphics API set to DX11 or DX12
- “Metal: Shader[HDRP/Unlit]” warnings are constantly thrown after trying to restructure Particle System Prefab
- UnityEvent Inspector retains argument field after switching the function to a different variant
- MissingReferenceException thrown when deleting a Cinemachine Camera with the CinemachinePixelPerfect extension