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undo twice the applied settings in the sprite editor, and you get derefe...
1. Have sprite and set it to manual and open sprite editor2. apply automatic slicing3. undo twice by crtl+Z Result: Dereferencing NU... Read more
Undo in sprite editor will make your sprite selection jump back to previ...
1. Have two sprites in project browser, one single one manual2. select single sprite and then manual sprite3. open sprite editor fro... Read more
Gyroscope attitude rotation is incorrect
To reproduce:1. Run xcode project test 4.12. Select Attitude rotation3. Move device around - notice that positions are correct4. Run... Read more
Edit Animation Event is inconsistent for FBX animations and made-from-sc...
Edit Animation Event is inconsistent for FBX animations and made-from-scratch animationsIt is not possible to add an event in the In... Read more
asset store window has repaint issues
asset store window has repaint issues -repro:--open Asset Store from the editor--resize the window--NOTICE repaint issues--wait a wh... Read more
The standalone window is being re-created and centered in the screen whe...
Steps to reproduce : - import the project attached- build the scene for standalone- press the buttons and notice that the window is ... Read more
A monobehaviour can't be in a namespace and have optional parameters in ...
To reproduce: 1. Open the project2. Add TestComponent to a game object. It will fail.3. Remove the default parameter to TestFunction... Read more
It's possible to change a hinge joint 2d motor speed to a negative value...
To reproduce:1. Open "New Unity Project"2. Drag char_hero_beanman into the scene3. Attach a hinge joint 2d and script "motorSpeed" t... Read more
Error when undoing blendtree creation
Repro steps:1. Create a blendtree with motions2. Keep selecting undo 5-10 times3. Observe the error in the console: "Dereferencing N... Read more
Window is not resizable after building the project
To reproduce:1. Create a new project2. Open build settings3. Check "Resizable window" under "Player Settings"4. Build & Run5. No... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Reordering Keyword Declaration Overrides does not trigger the unsaved changes state in Shader Build Settings
- [HDRP] Bloom renders with a purple, blue, or green anomaly in the Game view when toggling Bloom "Anamorphic" volume settings with Camera "Anamorphism" set to -1 at an aspect ratio divisible by 16 and graphics API set to DX11 or DX12
- “Metal: Shader[HDRP/Unlit]” warnings are constantly thrown after trying to restructure Particle System Prefab
- UnityEvent Inspector retains argument field after switching the function to a different variant
- MissingReferenceException thrown when deleting a Cinemachine Camera with the CinemachinePixelPerfect extension