Search Issue Tracker

0
votes
Not Reproducible

[Mac] UnityEditor Mac sometimes loses the installed Platform Support

Mobile

-

Jul 02, 2019

-

Version/s: 2018.4, 2019.1, 2019.2, 2019.3

To reproduce:1. Create a new project2. Set Platform Support to iOS or Android3. Close Unity4. Open the project again Expected result... Read more

0
votes
Fixed

[TextureImport] Since 5.3 crashes in batch mode when importing certain t...

Asset Import

-

Jan 05, 2016

-

Version/s: 5.3.0f4

Unity 5.3.0f2 or newer (does not repro with Unity 5.2.x)Editor running in batchmode (does not repro in the Editor GUI)ASTC Texture C... Read more

0
votes
Fixed

ParticleSystemShapeLength fails on WSAPlayer (UWP)

Shuriken

-

Jan 18, 2016

-

Version/s:

ParticleSystemShapeLength reports 2x the collision numbers. Read more

0
votes
Fixed

[WSA] 'Build' button does not work when 'C# projects' are enabled

Windows Store Apps

-

Apr 08, 2015

-

Version/s: 4.6.4p1

1. Create a new project2. Switch the platform to WSA3. Enable the 'C# projects' button4. Press the build button - nothing happens Re... Read more

0
votes
Fixed

Changing Button Transform via Script makes text appear as blurry rectangles

Text (TextMeshPro)

-

Jun 10, 2024

-

Version/s: 6000.0.6f1

How to reproduce:1. Open the attached "BlurryText" project2. Open "SampleScene" Scene (In Project window navigate to Scenes folder -... Read more

1
votes
Fixed

PNGs imported with RGBA Half format are incorrectly converted when using...

-

Oct 31, 2019

-

Version/s: 2017.4, 2018.3.8f1, 2018.4, 2019.2, 2019.3, 2020.1

How to reproduce:1. Open user-submitted project2. See Gradient8bit and Gradient16bit in the Project window Expected result: the imag... Read more

1
votes
Won't Fix

Keyboard input is not working in Play mode when using wildcard

Package: Input System

-

Dec 06, 2022

-

Version/s: 1.3.0, 1.4.3, 1.4.4, 1.5.0

Reproduction steps: Open the attached project “WildCardRepro“ Open the “Assets/Samples/SimpleDemo/SimpleDemo_UsingPlayerInput.unity“... Read more

0
votes
Not Reproducible

SceneManager.GetActiveScene() returns wrong scene in Awake and OnEnable

Assets Management

-

Feb 04, 2016

-

Version/s: 5.3.2f1

Steps to reproduce:1) open the project2) open one of the scenes3) drag other 2 scenes into hierarchy4) right click the bottom scene ... Read more

0
votes
Postponed

[MovieTexture] Rolloff not working on Movie Textures audio

Audio

-

Apr 17, 2015

-

Version/s: 5.0.1f1

Steps to reproduce: 1. Open the attached project2. Open and play 'AudioVideo3DSoundBug' scene3. Notice the game object with movie te... Read more

0
votes
Duplicate

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.