Search Issue Tracker
Sprite animation breaks when setting empty frames inbetween
Sprite animation breaks when setting empty frames inbetween the sprites. ALSO just changing the order of the sprites (back and forth... Read more
Automatic and Grid are opened behind the Sprite Editor
Steps to reproduce : - import the texture attached- select it and in the inspector choose Sprite and Manual- apply and open the spri... Read more
Referenced script missing warning when slicing atlas in playmode
Steps to reproduce : - import the texture attached- in the inspector select Sprite and Single and apply- drag the sprite to the scen... Read more
Crash when denying the webcam to stream
- Make sure that you have a webcam on your system- Open attached project and launch "test" scene- Hit Play- Click "Deny"- Hit Play t... Read more
Asset import did not unload metadata path error when switching a sprite ...
Steps to reproduce : - import the texture attached- set it to Sprite and Manual and apply- open the Sprite Editor- select Automation... Read more
Prefab is distorted after unchecking Optimize Game Objects
Steps to reproduce : - import the project attached- search for the model ThryleBone- select it and in the Inspector check Optimize G... Read more
Web cam texture is broken when running the project in Incognito mode
To reproduce:- Open attached project and launch "test" scene- Make sure that Chrome is your default browser and that you have an Inc... Read more
Dereferencing NULL PPtr! error on Undo
- Drag and Drop the main camera from a scene into the Project Browser to turn it into a prefab- Create a new RenderTexture and assig... Read more
[OSX] Shaders that don't use vertex position at all, fail to render on Mac
When a vertex shader is not using the vertex position at all, then some platforms (e.g. OpenGL on Mac) fail to render the object at ... Read more
-e Screen size is always 640x480 when running in batch mode
To Reproduce:1. Open the project and build the Linux executable.2. The script attached to the camera will save a screenshot, using t... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “Metal: Shader[HDRP/Unlit]” warnings are constantly thrown after trying to restructure Particle System Prefab
- UnityEvent Inspector retains argument field after switching the function to a different variant
- MissingReferenceException thrown when deleting a Cinemachine Camera with the CinemachinePixelPerfect extension
- Memory leak warnings are thrown when cancelling the creation of a font asset using render mode SDF16 or SDF32
- Right/left eye viewport is truncated when Foveated Rendering and Symmetric Projection and Subsampled Layout are enabled on Meta Quest 3/3S