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Unity process uses GPU Engine "GPU [n] - Copy" when two monitors are plu...
Reproduction steps:1. Set up two monitors plugged into the discrete GPU and two monitors plugged into the integrated GPU2. Set a hor... Read more
Problems with upgrading project with Substance material from 4.x directl...
What happenedThe original project is made with Unity 4.1.0f1- (1 case) -- when I opening it in 4.1 and then 4.3 and then in 5.0 and ... Read more
Transition blend handles should not be inversable
Transition blend handles should not be inversable 1. What happenedWhen manipulating the transition blend handles (blue start/end han... Read more
[UIR] [Package] Vertex Nudging triggers assertion error when dragging No...
Reproduction steps:0. Make sure DPI is not 100%.1. Open the user's attached project2. Navigate to Window -> UI Toolkit -> Node... Read more
[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed
[2D][URP] Sprite Light 2D doesn't update when sprite PPU is changed Repro steps:- Change the PPU on the sprite that is used on eithe... Read more
[ATG] "About Unity" window has misaligned letters when the Display Scale...
Reproduction steps:1. Make sure the Display Scale settings are set to 150%2. Create and open any project3. Go to Help > About Uni... Read more
Project Browser busy repaints due to IsLoadingAssetPreviews() always ret...
This has only been tested on trunk so far. Not sure when it started. 1) Ensure repaint dots are enabled in the Preferences window (u... Read more
Sprite preview looks blurred on low res sprites, even though point filte...
To reproduce: 1) Open the attached project2) Select sprite sheet in assets, check that filtering is set to point3) Now select any sl... Read more
UUM - Play Mode Status window has a horizontal scrollbar active at all t...
Steps to reproduce: Create a new Unity project using the Universal 3D template Install the Multiplayer Play Mode package Open the Pl... Read more
[UNETServerDLL] "IsBroadcastDiscoveryRunning()" function returns true wh...
Steps:1. Call NetLibraryManager.IsBroadcastDiscoveryRunning() function without actually starting broadcast discovery==>It returns... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
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