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0
votes
Fixed

Undoing actions when shader is assigned to Output Mesh results in errors...

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Oct 07, 2022

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Version/s: 2022.2.0b10, 2023.1.0a13

Steps to repro: 1) Create a new VFX graph, open it 2) Add Output Mesh Block 3) Assign some new SG to its Shader property, perform Un... Read more

1
votes
Fixed

Crash on TransformIndicesInternalImplPositive when you have a Point Ligh...

URP Features

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Jan 11, 2020

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Version/s: 2019.3, 2019.3.0f3, 2020.1

How to reproduce:1. Open attached project "Case_1210889" and load "SampleScene"2. Select the Platform GameObject in Hierarchy and ma... Read more

0
votes
By Design

Vertical lines indicating time are missing in AW

Animation Window

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Mar 26, 2015

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Version/s: 5.1.0a5

Vertical lines indicating time are missing in AW. Vertical lines indicating time are missing in certain parts of the view:- the keyf... Read more

0
votes
By Design

Awake and Start are called not on the same frame when entering Play Mode

Scripting

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Jun 06, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b4, 2019.3.0a1

How to reproduce:1. Open attached project "AwakeStartScene.zip"2. Open "To" scene3. Enter Play Mode4. Observe Console Expected resul... Read more

0
votes
Duplicate

[WebGL] Web player fails to run when project is built with URP

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Oct 13, 2022

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Version/s: 2023.1.0a11, 2023.1.0a14

Steps to reproduce: Open the attached "webGL-test.zip" project In File > Build Settings make sure that the "SampleScene" Scene is... Read more

0
votes
Duplicate

Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...

Graphics - General

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Dec 29, 2015

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Version/s: 5.4.0b1

Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b2. Create cube.3. Delete its mesh filter.4. Save scene.5. Load ag... Read more

0
votes
Fixed

[Tiny] Fatal Error C1081 when building for IL2CPP with a long path to th...

Package: Tiny Editor

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Jun 11, 2019

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Version/s: preview-0.15.3

Reproduction steps:1. Open the attached Project "DotsLongestPath"2. Within Project, open DOTS Project called "HelloWorld"3. Build th... Read more

0
votes
Fixed

Default Gradient node returns yellow when used with LargePixelCoverage hint

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Aug 27, 2025

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Version/s: 6000.3.0a5, 6000.4.0a1

When the Default Gradient node is used in a shader of an element that has the LargePixelCoverage hint, the node returns yellow. Read more

4
votes
Fixed

ContextualMenuPopulateEvent isn’t triggered when a field is bound to a S...

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Sep 16, 2022

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Version/s: 2021.3.10f1, 2022.3.11f1, 2023.1.0a11, 2023.2.0b14, 2023.3.0a10

Reproduction steps:1. Open the attached project “IN-15128.zip”2. Select the Issue Replicator Asset in the Project window3. Right cli... Read more

0
votes
By Design

Particles do not move when displayed using the PreviewRenderUtility and ...

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Mar 27, 2024

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Version/s: 2022.3.22f1, 2023.2.16f1, 6000.0.0b13

How to reproduce:1. Open the “IN_72115” project2. Open the “MyParticleSystem“ prefab3. In the Inspector “Particle System” component,... Read more

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