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0
votes
Duplicate

Error when switching between Gamma and Linear color spaces

Editor - Other

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Mar 04, 2015

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Version/s: 5.0.0f3

In any project, go to Player Settings and change Gamma to Linear in the Color Space dropdown. InvalidOperationException: Operation i... Read more

0
votes
Fixed

VFX throws an error Shader Graph asset located here '' is missing when u...

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Feb 24, 2023

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Version/s: 2022.2.8f1, 2023.1.0a17, 2023.2.0a5, 2023.3.0a3

How to reproduce: Pull vfx-qa-ftp (link in the comments) Switch to 14.x branch (2022.2) Open project with 2022.2 and noticed that th... Read more

0
votes
Fixed

Editor crashes on SpeedTreeImporter::WriteDeferredAlphaCorrectionPaths w...

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Feb 28, 2023

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Version/s: 2020.3.45f1, 2021.3.18f1, 2022.2.7f1

Steps to reproduce:1. Open the attached project “spmAssetCrash“2. Select the “Assets/Needle_Maker_Desktop_Narrow_Modeler_Use_Only.sp... Read more

0
votes
Fixed

GraphicsFence.passed is passed in a random order

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Feb 20, 2023

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Version/s: 2020.3.45f1, 2023.2.0a10

I am using Graphics.CreateGraphicsFence to create a fence that should pass when the previous Graphics.Draw command is completedHow t... Read more

5
votes
Fixed

[URP][MacOS] Getting Light artifacts in a Scene view with Spot Lights wh...

URP Features

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Jan 06, 2022

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Version/s: 2021.2.0b14, 2021.2.7f1, 2022.1

Reproduction steps:1. Open the attached Unity project "FlickeringIssue.zip"2. Navigate to the Scene folder and open the "InLight.uni... Read more

0
votes
By Design

[Light Probes] Sharp banding visible in SH Light Probes when using Gamma...

Global Illumination

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Jan 21, 2016

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Version/s: 5.4.0b2

Sharp banding visible when using light probes in gamma color space. Repro steps:1. Open BounceTest scene in attached project.2. Make... Read more

4
votes
Fixed

GameObjects in Hierarchy window are not hidden when using HideFlags.Hide...

Scripting

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Jul 05, 2019

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Version/s: 2017.4.0f1, 2018.4.0f1, 2019.1.0a1, 2019.2.0a1, 2019.2.0b7, 2019.3.0a1

How to reproduce:1. Open attached "project-1167675.zip" project2. Select "Main Camera" in the Hierarchy window3. In the Editor selec... Read more

0
votes
By Design

Blending with empty state on base layer is not smooth

Animation

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Jan 14, 2016

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Version/s: 5.4.0b2

In a simple state machine, with a constant animation (ex: cube at 2) and an empty state, with a trigger to transition to the empty s... Read more

0
votes
Fixed

[Mecanim] animator.gameobject.setactive(false) causes Editor to crash

Animation

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Feb 28, 2015

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Version/s: 5.0.0f1

How to reproduce:1. Open the attached project "676190Anim.zip"2. Open test scene3. Play it and Unity will crash4. Game Object has ve... Read more

0
votes
Fixed

NetworkServer.DisconnectAll() makes isActive false

Networking

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Jan 11, 2016

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Version/s:

NetworkServer.DisconnectAll() makes NetworkServer.isActive false. I does not stop the server from listening, so the server is then i... Read more

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