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Character Controller sets itself enabled on Stop() & Play
Steps to reproduce : - create a new scene and disable the default camera- add the first person controller to the scene- disable Char... Read more
Audio (MPEG, streamed from disk) stutters when getting back to the game ...
To reproduce:1. Open project AudioBugs2. Build and run on iOS3. Press home4. Return to game Read more
Project doesn't run properly after building it
1 Open scene testflash and press play2 Press Test (you will see 3 steps-labels)3 Build for flash, load and press Test - you will see... Read more
The object picker defaults to "scene" when it shouldn't
To reproduce:1. Open the attached project and drop the prefab "Pointer" into a new scene2. Select the prefab instance and choose Tes... Read more
Offensive Combat hangs in IE on Win Xp
Steps to reproduce : - go to www.offensivecombat.com- login with your information- press "Play Now" and notice that the game does no... Read more
UnityScript: Accessing an enum value via an instance causes crash
To reproduce:1. Open project SwitchBug2. Select "testScene"3. Select "testObject" workaround:Meanwhile, you can avoid this issue by ... Read more
Made a change to the script of a custom editor whilst an
1 Open scene WaypointsTest2 Choose path_1 in Hierarchy3 Open Editor/PMAM/WaypointEditor.cs and add add some log4 Save file and close... Read more
Instantiated Hinge Joint changes behaviour when saving and reloading pro...
Look the user's description and video. Open the "Main Scene", you should see an instantiated "Door", and hit play! Walk to the door,... Read more
Standalone build gets move to the center of the screen the first time al...
Steps to reproduce : - open the project attached- build for windows standalone- press play and move the window in another part of th... Read more
Replacing project with existing name doesn't work
To reproduce:1. Create new project2. Enter name which already exists3. Get prompted to replace4. Press replace - nothing happens Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Asset thumbnails in the Project window stay white when a referenced texture file is deleted and restored
- Crash on PersistentManager::ReadObjectThreaded when calling AssetDatabase.ForceReserializeAssets() multiple times in a row
- Scene becomes dirty when first opening an HDRP Template project
- Ping highlight text is misaligned with asset name when pinging a prefab from Prefab Mode to Project window
- Crash on CheckDeviceStatus when selecting GameObjects in the scene view while using DX12