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0
votes
Won't Fix

Game view "Focused" toggle not functioning when entering Play mode

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Jun 01, 2022

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Version/s: 2023.1.0a1

How to reproduce:1. Open any project2. In Game view toggle on/off "Focused" which is on the left side of "Mute Audio"3. Go to Scene ... Read more

0
votes
Won't Fix

[Android] TouchScreenKeyboard.active triggers an error when set to false...

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Jun 01, 2023

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Version/s: 2021.3.26f1, 2022.3.0f1, 2023.1.0b19, 2023.2.0a16, 2023.3.0a1

Reproduction steps:1. Open the attached project "ReproProj" - [https://editorbugs.unity3d.com/api/v1.0/attachments/7a72fdae-edfb-472... Read more

0
votes
Fixed

Aseprite references are lost when the asset is renamed

Package: 2D Aseprite Importer

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Aug 21, 2024

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Version/s: 1.1.5

How to reproduce:1. Open the attached "aseprite_issue" project2. Open the “SampleScene”3. Observe the Game view4. In the Project tab... Read more

0
votes
Fixed

[IL2CPP] CultureInfo.DateTimeFormat.DayNames returns an array with extra...

Mobile

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Sep 19, 2019

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Version/s: 2018.4, 2019.2.5f1, 2020.1

To reproduce:1. Open attached project2. Build and run to Android device with IL2CPP background3. Connect the phone to editor console... Read more

3
votes
Fixed

WebGL fullscreen doesn't revert ro original resolution on exit

WebGL

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Feb 05, 2015

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Version/s: 5.0.0b22

To reproduce:1. Open attached project2. Build WebGL3. Open WebGL build4. Enter fullscreen5. Exit fullscreen6. WebGL doesn't reverts ... Read more

0
votes
Fixed

Unity Server run time does not respond to SIGTERM and other linux signal...

Linux

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May 26, 2022

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Version/s: 2023.1.0a1

How to reproduce:1. Open the attached project (ApplicationQuit.zip)2. Make sure the "SampleScene" is open3. Press Ctrl+Shift+B to op... Read more

0
votes
Duplicate

[Shader Graph] Inline Color Node's value is too intensive

Package: Shader Graph

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Sep 14, 2019

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Version/s: 7.0.1

How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more

0
votes
Fixed

Editor crashes when setting UniversalRenderPipelineAsset.cascadeBorder v...

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Sep 23, 2022

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Version/s: 2020.3.39f1, 2021.3.9f1, 2022.1.16f1, 2022.2.0a9

To reproduce:1. Open the project “test_15862”2. Enter Play mode3. Click the button 'Set Cascade Border to 10'4. Observe crash Reprod... Read more

0
votes
By Design

Camera's Renderer is not updated when URP Asset is changed in the Graphi...

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May 10, 2023

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Version/s: 2020.3.48f1, 2021.3.25f1, 2022.2.19f1, 2023.1.0b16, 2023.2.0a14

How to reproduce:1. Create a new project with URP (3D) Template2. Open Edit>Project Settings...3. Select Graphics4. Change Script... Read more

3
votes
Fixed

SBP Support for Mip Stripping

Package: Scriptable BuildPipeline

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Jan 21, 2020

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Version/s: 0

Mip Stripping (removal of top level mips at build time) requires Asset Bundles to be rebuilt per change of quality level and activat... Read more

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