Search Issue Tracker
LOD Group Cross Fade effect is not working when the GameObject is loaded...
Reproduction steps:1. Open the attached “BugRepro” project2. Open the “Assets/Scene01” Scene3. In the Addressables Groups window (Wi... Read more
Cinemachine StateDrivenCamera: transition glitch when the camera is chan...
How to reproduce:1. Open the user attached project2. Open Scene "BugTestScene" (Assets > Scene)3. Enter Play Mode4. Press and hol... Read more
[Shader Graph] Inline Color Node's value is too intensive
How to reproduce:1. Open user's attached 'Shaders Playground HDRP.zip' project2. Close Maintainer window3. Open 'Simple Dissolve' Sc... Read more
Sun and Clouds are distorted when using Tonemapping mode ACES
How to reproduce:1. Open the attached “IN-122530_SampleProject_IDG.zip” project2. Observe the Sun and Volumetric Clouds in Scene Vie... Read more
ParticleSystemShapeLength fails on WSAPlayer (UWP)
ParticleSystemShapeLength reports 2x the collision numbers. Read more
Shader compiler errors are occurring when using hull shader
How to reproduce:1. Open the attached 'Grass.zip' project2. Observe the Console Expected result: No errorsActual result: Shader comp... Read more
"Missing or broken path ()" is shown when opening the "Open Recent Scene...
Steps to reproduce: Create a new Unity project using the Universal 3D template Observe the "Open Recent Scene" dropdown (File > O... Read more
[UWP] [Surface Pro] Windows Hello Window appears behind Unity App
First set up Windows hello following these directions:https://blogs.windows.com/devices/2015/12/17/how-to-set-up-windows-hello-on-yo... Read more
The contents of the "hubConfig.json" file get reset to defaults when ope...
Steps to reproduce:1. Completely close Unity Hub2. Navigate to "C:\\Users\\%username%\\AppData\\Roaming\\UnityHub" and open the "hub... Read more
Error "GetLocalizedString is not allowed" when dragging polygon sprite t...
How to reproduce:1. Create a new project2. Create a new "square" sprite type (Project window -> Create -> Sprites -> Square... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- URP Realtime reflection probes do not update when RenderProbe() is being called once per second
- Addressable terrain shader variants are stripped from the Player
- [iOS] Debug.Log() appears as <private> in Console app
- UI stays in the background when it is disabled in simulator
- A wrong log file is attached when project is launched with a "-logFile" command line argument