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[VFX] "ArgumentException" error thrown when trying to add/create Curl No...
Steps to reproduce: 1. Create project using High Definition 3D Template 2. Create VFX Asset and open it 3. In New VFX window pres... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
Build Target Extension is using BuiltTarget.ToString() instead of NamedB...
BuiltTargetExtensions and QualitySettings API are excluding/including platforms by string There might be a missmatch between what... Read more
[DX11 - AMD] Crash on AmdDxGsaFreeCompiledShader when Texture Object nod...
Steps to reproduce: 1. Open the attached project from the provided Google Drive link 2. Open the Amplify Shader Editor Canvas (Windo... Read more
[LWRP] A Shader created in ShaderGraph is not applied on Object when cal...
To reproduce: 1. Download attached "test.zip" project and open in Unity 2. Open "SampleScene" scene 3. Open Scene View 4. Observe t... Read more
Shader warnings get lost when getting the shader from cache
Shader warnings are lost if the shader variant is loaded from the cache instead of compilation. Typically with local shader cache th... Read more
Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bot...
Reproduction steps: 1. Open the attached “TilemapSortingIssue.zip” project 2. Open the “SampleScene” 3. Observe the Tilemap Expecte... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more
"Search by Import Log Type" icon is white when in light mode
How to reproduce: 1. Open/create any project 2. Select Preferences/Settings -> General -> Editor Theme -> Light Expected result... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Isometric Tilemap incorrectly sorts Tiles when Sort Order is set to "Bottom Right" or "Top Left"
- [WebGL] Audio track with a loop point defined plays from the start when looping
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- "Branch Group" tools have missing tooltips
- ExecuteMethod uses cached data when running validations after a CI checkout