Search Issue Tracker
[Culling API] CullingResults.visibleLights returns positive light count ...
How to reproduce: 1. Open the attached project 'Spot light culling issue.zip' 2. Open 'SampleScene' Scene 3. Notice that there ar... Read more
[Android] Crash when recording audio with a connected Bluetooth audio de...
Reproduction steps: 1. Open the attached project “BluetoothProject” 2. Build and Run the project on Android 3. When prompted, gra... Read more
Previous Scenes/UI show when returning to Player from Home Screen
Reproduction steps: 1. Open the attached Project “BugRepro” 2. Build and Run on an Android device 3. Press the Button in the middle ... Read more
[Textures] Unity crashes inside FreeImage when importing or duplicating ...
To reproduce the issue follow the steps: 1. Open "xD" the project 2. Try duplicating some of the textures that are in the assets fol... Read more
[Baked GI] Prefab has corrupted lightmap UVs when loaded from a bundle
How to reproduce: 1. Open the attached project ("case_1210785-lightmap_addressable_bug.zip") 2. Open the repro scene ("SampleScene")... Read more
Error due to naming conflict is thrown when InputSystem Action Map is na...
Reproduction steps: 1. Open the attached “My project (133).zip” Project 2. Observe the Console Expected result: No errors are t... Read more
Objects change colors after playback (ambient probe gets messed up?)
Run attached scene. Stop. ---> Cubes in the scene change colors. Regression from 5.0f2 After stop playing the scene the changed col... Read more
[SubGraphs] Certain parameters throw 'unexpected type' exceptions when u...
Repro steps: 1. Import the attached package 2. Open the ParamterIssue.vfx and/or the ParameterSubGraphIssue subgraph 3. Observe the ... Read more
[Android] "Execution failed for task ':launcher:mapDebugSourceSetPaths'....
Reproduction steps: 1. Open the attached “ASDQWE” project 2. Build and run the Player (File > Build And Run) 3. Observe the Edito... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Profiler - Taking you to the wrong section when using 'show'
- Draw Renderers custom pass doesn't work with SSGI
- WebCamTexture does not set the requested resolution when used in WebGL
- Editor default Stylesheet/Matching Selector buttons in Debugger don't do anything
- Graphics.DrawMeshNow stops rendering Render Texture after a few frames when viewed in the Player