Search Issue Tracker
[Resolution] Canvas are scaled incorrectly when changing from windowed t...
To reproduce issue follow the steps:1. Open "Bug Demonstrations" project2. Open "BugDemo" scene3. Build Standalone (Windows)4. Launc... Read more
NotSupportedException for AssemblyBuilder in System.Reflection.Emit
1. Open attached project2. Build to iOS with IL2CPP3. XCode will throw NotSupportedException for AssemblyBuilder in console Read more
MissingMethodException for SoapTypeStubInfo
1. Open project from link2. Built to iOS with IL2CPP3. MissingMethodException: No constructor found for System.Web.Services.Protocol... Read more
Entering play mode makes NavMesh dissapear
To reproduce:1. Open newly attached project2. Open scene.unity scene3. Select NavMeshSurfaceHolder game object4. Bake navmesh on the... Read more
[Windows] Editor crashes when closing it by clicking X button
Steps to reproduce: 1. Open Unity on Windows;2. Create new project;3. Close Editor by clicking either X button in Windows or by sele... Read more
[Linux/OpenGL] new opengl core Linux standalone doesn't run on IntelHD 4...
-e: see title -repro:--build attached project or just an empty scene--run on Linux with an IntelHD 4000 and latest intel drivers--NO... Read more
The new NavMesh components are not under Navigation tab in AddComponent ...
The new NavMesh components are not under Navigation tab in AddComponent menu To reproduce:1. Create new project2. Add a Cube to the ... Read more
[DX12] PC/Standalone player splash doesnt render correctly in DX12
PC/Standalone player splash doesnt render correctly in DX12. Repro Steps: 1) Unrar attached player and run with command line argumen... Read more
Crash on UnityScene::AddRootToScene when importing a project with delete...
Steps to reproduce: 1. Download attached project.2. If exists, delete metadata from library folder.3. Try to import it with 5.3.0f4.... Read more
extra work caused by List.RemoveAt in ChannelBuffer
ChannelBuffer uses List to store packets, and RemoveAt(0). This results in array-like copying of every element when elements are rem... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture Import Warnings are obscured by other Terrain Layer options in the Inspector
- Burst Inspector middle divider is jittering when resized with the Burst Inspector window docked
- JsonConvert conversion fails trying to call GetCallbackMethodsForType when [OnDeserialized] is used in a class
- Different text alignment in the column header in Entities "System" window
- Objects with Universal Render Pipeline/Particles/Lit shader are always lit up when changing their Rendering Layer Mask