Search Issue Tracker
Fixed in 5.3.7
Votes
0
Found in
5.2.1f1
Issue ID
733920
Regression
No
Asynchronous network operations hangs twice after opening Unity editor
Steps to reproduce:
1. Open attached project
2. Open 'Test' scene
3. Play the scene
4. In the console, notice that the test succeeds (Creates server, client and connects the client to the server)
5. Stop the scene
6. If you run the scene again after that, the test will fail two times in a row (usually hangs when trying to client to server)
7. After those two failed plays, the test succeeds everytime
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- ArgumentOutOfRangeException when manipulating the Project Settings search bar
- [Linux] Touch freezes in Player when any mouse button is clicked
- UnityEngine.Rendering.Volume.OnEnable() is called twice before OnDisable() creating multiple copies of the same volume when a volume is enabled right after Domain Reload when entering Play Mode
- Hinge Joint transforms are reset when toggling the "useMotor" property
- Motion Vector texture reports incorrect Mesh data when Mesh is coming from off-screen
JoshPeterson
Jul 07, 2016 12:08
We've tracked down the cause of this problem and corrected it. The fix should be available in the 5.3.6 release of Unity. This bug report is similar to a number of other bug reports. Here is the complete list of bugs corrected with this fix:
723177 - https://issuetracker.unity3d.com/issues/system-dot-net-dot-security-dot-sslstream-sslstream-dot-authenticateasclient-times-out-randomly
759719 - https://issuetracker.unity3d.com/issues/beginsendto-async-socket-send-doesnt-call-callback-function-on-first-editor-open
759191 - https://issuetracker.unity3d.com/issues/windows-exception-thrown-by-mono-dot-security-dot-protocol-dot-tls-dot-sslstreambase-dot-endread
733920 - https://issuetracker.unity3d.com/issues/asynchronous-network-operations-hangs-twice-after-opening-unity-editor