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Changing the attributes of a contentContainer of a Panel missplaces the ...
Reproduction steps: 1. Open the user's attached project 2. Open the "scene" Scene 3. Enter the Play Mode 4. Click the left-most drop... Read more
Crash in Buildpipeline when building project
Reproduction steps: 1. Open attached project. 2. Open build settings and build. - observe crash Reproducible with: 2019.4.12f1, 202... Read more
[iOS] Application.isShowingSplashScreen always returns 'true' when the s...
Steps to reproduce: 1) Open the latest attached project. 2) Build for iOS. 3) Run on a device via Xcode. The output of Application.... Read more
[Bolt] Functions on Bolt 2 Assets throws a NullReferenceException in the...
Reproduction steps: 1. Open the attached user's project "Bolt2BugHunt.zip" 2. In the Project window under "Assets/_Project/Scenes"... Read more
[NavMesh][CalculateTriangulation] Triangulation isn't calculated correctly
Steps to reproduce: 1. Open attached project 2. Open scene "Test" 3. Open navigation window and notice that "S_base_mid" game objec... Read more
[WebGL] Error: INVALID_OPERATION: drawBuffersWEBGL: BACK or NONE
-e: when running a webgl scene these errors are logged in the browser console (Chrome) -repro: --build and run attached scene (just... Read more
AudioRandomContainer playback doesn't loop with Time > 0
When having an audio source component playing an audio random container with time set to 1 and looping, it only plays one clip and t... Read more
ConvexHullBuilder throws errors while exporting inflated mesh to asset b...
How to reproduce: 1. Open tester-submitted project (FBXProblem.zip) 2. Open Asset Bundle Browser 3. Build asset bundles 4. Inspect "... Read more
[Settings Manager] Settings example window name is not user friendly
Settings Manager sample window uses its complete package name instead of display name and is not user friendly. Refer the attached v... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- “[Worker0] Could not generate preview image“ error when opening macOS native plugin in the Inspector with Architecture to build for set to ARM 64-bit
- [iOS] Application.absoluteURL is empty on Awake/Start when opening via deep link with Splash Screen disabled
- Crash on MemoryManager::Deallocate when rapidly calling Addressables.LoadAssetAsync
- Crash on physx::shdfnd::atomicIncrement when adjusting values on a character controller component after entering Play mode in Prefab edit mode
- [Rendering Debugger] [NewInputSystem] Debug Overlays in Play mode throws InvalidOperationException when using New Input System