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Fixed
Fixed in 2023.2.0b8, 2023.3.0a4
Votes
0
Found in
2023.2.0b5
Issue ID
UUM-47262
Regression
Yes
AudioRandomContainer playback doesn't loop with Time > 0
When having an audio source component playing an audio random container with time set to 1 and looping, it only plays one clip and then stops.
Repro:
# Create an Audio Random Container (Assets > Create > Audio > Audio Random Container)
# Add a clip (attached bark single.wav) to the AudioClips list
# Set Time to 1.00 s
# Set Loop to Infinite
# Press the preview play button (in the upper right corner of the Audio Random Container window)
Expected: The preview plays back the clip with an offset of 1 second
Actual: The preview only plays back a single clip
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