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Editor UI becomes black when trying to exit Prefab Mode and saving fails...
How to reproduce: 1. Download and extract the "1315831 repro" project into a Perforce Workspace 2. In P4V Add and Submit the Asset... Read more
Graphics ThreadedDisplayList::Patch crash opening a scene (5.2 regression)
To reproduce: 1. Open attached project 2. Open track scene 3. Click on anything 4. Editor crashes Read more
Crash on __pthread_kill when running a build with prefab.save_point errors
How to reproduce: 1. Open the user's project 2. File -> Core - Build for Current Platform 3. File -> Build and Run 4. Observe crash ... Read more
Prefab Importing gets stuck on project opening when Parallel Importing i...
To reproduce: 1. Open the attached project (make sure that the library folder is deleted) 2. Wait for the Import process to finish... Read more
[iOS] VideoPlayer drops frames when playing on iOS
How to reproduce: 1. Open the attached project "Splash Screen Test 2021" 2. Build and Run the Scene "SampleScene" on iOS 3. In th... Read more
[SpeedTree][Billboard] Billboard is cut after randomizing .spm model in ...
[Billboard] Billboard is cut after randomizing .spm model in SpeedTree editor Steps to reproduce: 1. Open Unity; 2. Open attached ... Read more
[MacOS] Crash when changing the value of a variable whose name includes...
Reproduction steps: 1. Open "1178558" project and "SampleScene" 2. Select "TestObject" GameObject 3. On "NonLatinFieldNameBug" scrip... Read more
[CustomEditor] Multiple fuction call from custom MenuItem when calling f...
Steps to reproduce: 1. Open attached project 2. Open 'CallTest' scene 3. Select all three cubes in the hierarchy 4. Left-Click on o... Read more
[iOS] Application freezes on iOS 15 when activating Siri
How to reproduce: 1. Open the attached project ("FModVideoDemo.zip") 2. Build And Run on an iOS 15 device 3. Activate Siri and dismi... Read more
[Vulkan] Editor crash when changing Vulkan Number of Swapchain Buffers
How to reproduce: # Change editor graphics API to Vulkan # Go to Player settings > Other > Vulkan Settings # Change "Number of... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions