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[Android] Input.touchCount returns 2 or less when more than 3 fingers t...
How to reproduce: 1. Create a new project and import the attached package to it 2. Build the project on Android 3. Put three fingers... Read more
"Import Error Code: (4)" warnings are infinitely thrown when selecting l...
Reproduction steps: 1. Open the attached “ASDQWE” project 2. In the Project Window, select “Packages/TestPackage/package.json” ass... Read more
[Improved prefabs] Build process fails to remove child game object with ...
Steps to reproduce: 1. Download 1087228_repro.zip 2. Build "SampleScene" Expected results: Game object with tag EditorOnly are rem... Read more
[UWP] XAML build shifts from App to a slate when TouchScreenKeyboard is ...
How to reproduce: 1. Open the attached "TestKeyboard.zip" project 2. Build to UWP with XAML Build Type 3. Open Visual Studio solutio... Read more
[Alembic Exporter] The resulting animation after export is 1 frame off c...
Given the attached file (backflip.abc) Setup the scene so a recording of the attached file will trigger when pressing play. Recordi... Read more
Changes in the Services tab are not saved in UnityConnectSettings file u...
How to reproduce: 1. Create a new project or open any existing one 2. Open Services tab 3. Turn Ads on 4. Navigate to the project di... Read more
[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project 2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx 3. In the Inspect... Read more
The Build is stuck at "Packaging assets" when building the Player
How to reproduce: # Open the attached project "Spanish Tarot.zip" # Build the project Expected results: The Build is successf... Read more
Alpha channel is corrupted when using RenderTexture on Metal and OpenGL
Steps: 1. Open user's attached project ("Render Texture Test Project.zip") 2. Change Graphics API to Metal or OpenGL 3. Build and Ru... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty
- Entering "Configure Avatar" inside the Inspector locks it
- [Render Graph Viewer] Resource list icons cropped and in inconsistent positions