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[Animation Import] Character Models with Animation Imported from Motion ...
Reproduction steps: 1. Open attached project 2. Go to Assets -> BBallPlayer and select BBallPlayer_MB_stretch.fbx 3. In the Inspect... Read more
Trigger blocks weird collapse
Trigger blocks in VFX Graph are not collapsing correctly one linked to a GPU event Read more
Crash at GfxDeviceD3D11Base::EndBufferWrite when launching Unity with a ...
Workaround: -update graphics card drivers -Use -force-glcore argument when launching Unity. You can read more about command line arg... Read more
[Vulkan][Android][Mali]Meshes stop being rendered using DrawMeshInstance...
To reproduce: 1. Open the QA's attached project 2. Make sure Android graphics API is set to Vulkan and any others are not in the lis... Read more
OnPointerUp is called when dragging mouse from the object which is a chi...
How to reproduce: 1. Open the attached project 2. Open and play Master scene 3. Click on each of the boxes in the demo project and d... Read more
[HDR Color Picker] HDR Color Picker loses Color when setting Brightness ...
Reproduction steps: 1. Open attached project 2. Select "Material" material 3. Click on its Emission color to open HDR Color Picker 4... Read more
"MissingReferenceException: The object of type 'UnityEditor.Search.Searc...
Steps to reproduce: # Create a 3D project # Add any 3D game object for example "Cube" # Go to the "Window" menu and select "Se... Read more
[IL2CPP] NotSupportedException is thrown in Build when using JsonDotNet ...
How to reproduce: 1. Open the attached project (JsonDerp.zip) 2. Go to File -> Build Settings 3. Make sure to include the 'SampleSce... Read more
[iOS][Shaders] Indirect compute shader doesn't work on A7 soc
To reproduce: 1. Open project attached by QA or use [Shaders] FTP project from qa-project-share collab 2. Build ShaderTest_Custom_Co... Read more
"Unable to intercept Vulkan initialization" gets logged when trying to i...
Reproduction steps: # Open the attached project # Open the “GfxPluginVulkan.log” file located at the root of the project’s folde... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Rendering artefacts appear in the Editor when modifying the Reflection Probe box size
- [HDRP] XR Multipass calls BeginCameraRendering and EndCameraRendering for each pass of the same camera
- NavMesh Surface is baked too high above the ground, making the NavMesh Agents hover above the ground when the HeightMesh is not built
- [Android] Crash on ProcessDynamicBatchGeometryJob with OpenGL or on DrawSharedGeometryJobs with Vulkan
- VFX Graph Memory leak when calling the ClearPropertyBinders and AddRemoveVFXProperty