Search Issue Tracker
Third Party Issue
Votes
0
Found in
2022.2.12f1
2023.1.0b9
2023.2.0a8
Issue ID
UUM-31385
Regression
No
The Build is stuck at "Packaging assets" when building the Player
How to reproduce:
# Open the attached project "Spanish Tarot.zip"
# Build the project
Expected results: The Build is successful
Actual results: The Build is stuck at "Packaging assets"
Reproducible with: 2022.2.12f1, 2023.1.0b9, 2023.2.0a8
Could not test with: 2020.3.46f1, 2021.3.21f1 (compilation errors in the Console window)
Reproducible on: Windows 10
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Usage of Adaptive Probe Volumes throws a lot of IndexOutOfRangeException and Assertion Failed errors
- Prefab overrides don't recover missing managed references
- Trail Renderer visual doesn't match the positions of vertices when they have been offset
- [Mobile] The Material is not visible when using the Decal Renderer Feature
- Uncaught TypeError: Cannot read properties of undefined is thrown when the tab is inactive for several minutes
Resolution Note:
There is an Asset called AlmostEngine in the project that has something called ExcludeFromBuildTool. It looks like that tool is causing an infinite loop when there is a build error. It's possible it works for some build errors but not others.
If you disable "Auto Exclusion From Build" the build should start failing with an error instead of getting stuck. You can find the setting here:
Assets/AlmostEngine/ExcludeFromBuildTool/Assets/Editor/ExcludeFromBuildConfigAsset.asset