Search Issue Tracker
Won't Fix
Votes
0
Found in
2018.3.0a10
Issue ID
1075548
Regression
No
[macOS] Unity opens up on primary monitor when moved and maximized on secondary monitor.
While using a dual monitor setup, unity opens up on the primary monitor when moved and maximized on the secondary monitor or vice versa.
Steps to Reproduce.
1. Open the editor on a two monitor setup system.
2. Double click on it to maximize. (If it's not maximized)
3. Drag and Drop unity on the secondary monitor.
4. Double click on unity to maximize.
Expected Result: Editor should maximize on the secondary monitor.
Observed Result: Editor opens up in the primary monitor.
Reproducible On: 2018.3.0a10 , 2018.2.0f2, 2018.1.0f2, 2017.3.0f2, 2017.2.0f3, 2017.1.0f3
Environment:
Occurs only on mac.
Add comment
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- The Scene view flickers when moving around if there are visible Hair Shaders
- The gradient ShaderGraph is inverted when using the Perceptual blend mode
- Particle System allocates large amounts of memory when it is very far away from the origin of the Scene
- [Build Profile] [VisionOS/iOS/tvOS] - Build Player Library button is getting displayed depending on the selected build target
- EnsureRunningOnMainThread error in TessellationJob.ApplyInset
Resolution Note (2019.2.X):
Minor issue, does not meet the priority bar