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Crash on GrayscaleFilterEffect::RenderGrayscaleFade after deleting mesh ...
Steps to reproduce: 1. Create new 3D project -- or skip to step: 1b 2. Create cube. 3. Delete its mesh filter. 4. Save scene. 5. Lo... Read more
UNET isLocalPlayer is always false in OnDestroy
When client closes connection, its isLocalPlayer parameter in OnDestroy method is reset to false. 1. Open attached project ("UnetIs... Read more
Bolt and Ludiq both take a lot of time when Editor changes state
<p>I made deep profiling and found when I play the game or chane something is scripts Unity Editor reloads its app domain code ... Read more
Crash when closing a new empty project
Create a new project in 2019.3.0f3 with the standard 3d template via the HUB. When the project loads. File > Exit. Notice that Bakin... Read more
EditorWindow disappears with FocusWindowIfItsOpen in OnLostFocus()
Reproduction steps: 1. Open the attached project 2. Open the custom Editor window 'Test Window...' 3. Lose focus from Unity Editor N... Read more
HingJoint2D.JointAngle can be calculated incorectly causing wound up joints
To reproduce: 1. Open attached project 2. Open TestHinges 3. Press play 4. Click Copy Source1 5. Click Copy Source2 6. Click Copy O... Read more
[iOS][Windows] Building for iOS from Windows fails with 'Failed to copy ...
Steps to reproduce: 1) Open the attached project on a Windows machine. 2) Build for iOS. An error message pops up. The build fails ... Read more
Focused Component Inspector headers should display Component Type instea...
How to reproduce: 1. Create a new Unity project 2. Select the Main Camera GameObject 3. Right-click one of its Components and select... Read more
Calling an external function from Mac bundle crashes editor
To reproduce: 1. Open project 2. Play scene Expected: scene will be played, if there are any errors, they will be shown in console ... Read more
[Collab] Opening a project from the Cloud for the first time ignores Edi...
Title: Opening a project from the Cloud for the first time ignores Editor Default Behavior and *always* opens a scene with 3D settin... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Scene view audio toggle doesn't work after disabling and enabling audio source component with audio random container
- Pitch changes while paused messes up scheduling of the audio random container
- Crash on detail::ComputeShaderSnippetKey when entering the Play mode
- Unable to interact with Material Inspector window when creating a new Material and renaming it
- Shadow artifact is cast onto GameObjects in the Scene view when the Scene view lighting is disabled