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Objects inside a Canvas have hyper-sensitive rotation when Rotate Gizmo ...
How to reproduce: 1. Create a new project 2. Create a new UI element (E.g Button) 3. Select the UI object with the Rotate Tool 4. Us... Read more
[Cloth] Stretching and bending stiffness of cloth gets clenched and does...
Stretching and bending stiffness of cloth does not work as expected from 2019.2.0a7. Refer to the attached videos. Steps to r... Read more
Executing CommandBuffer in Windows Standalone build crashes it
Reproduction: 1. Open the "bug.zip" project 2. Build the only scene on Windows standalone platform 3. Play the build 4. Press F1 -O... Read more
Reflection probe convolution is black on PS4
Reflection probes convoluted at runtime show correct reflections only for the highest mip. The rest of them is black resulting in br... Read more
UnityEngine.UI.Selectable -> IndexOutOfRangeException: Index was outside...
[Original Issue link|https://support.ludiq.io/communities/5/topics/5187-bolt-bug-unityengineuiselectable-indexoutofrangeexception-in... Read more
[Linux Hub] A new instance of the Hub does not have a Taskbar icon
How to reproduce: 1. Open Unity Hub Expected results: Hub appears on the Taskbar with Unity's logo on it Actual results: Hub appear... Read more
Terrain geometry detail is permanently lost when switching to lower heig...
Steps to reproduce: 1. Download and open the attached TerrainHeightmapBug project 2. Select the Terrain game object 3. Go to Settin... Read more
GameObject's selection highlight rectangulates when texture is assigned ...
How to reproduce: 1. Open the attached '185234-selection highlight.zip' project 2. Open 'SampleScene' Scene 3. Select 'Conifer_Needl... Read more
[Android] Gradle build fails when there's a settings.gradle file in the ...
Repro steps: 1. Open attached project 2. Build for Android Actual: Build fails with "Project directory 'C:\Users\user.name\Document... Read more
[Android]Application.targetFrameRate cannot be set lower than 30
To reproduce: 1) Create new project 2) Create a script which in Start() would set "Application.targetFrameRate = 10;" 3) Attach the ... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- TextMeshPro dynamic font does not render when the Game View resolution is small and set to Low Resolution Aspect Ratios
- No error is logged when calling the SetVertexBufferParams() incorrectly
- Expendable property in Inspector Window collapses when an item is added to the property's list
- Unity Editor Preferences window menu labeled "Settings" on macOS devices
- Default value in the Script is not assigned when applying the UI Toolkit ObjectField