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Bootcamp project on Asset Store is not working in Unity 5
This one is broken beyond repair, even in older version of Unity. Might just as well delete it. Read more
Macanim Example Scenes project doesn't import cleanly in Unity 5
- Animator Controller scene - character can't be controlled with arrow keys- Inverse Kinematics scene - pressing the Activate IK che... Read more
Skybox is broken in Mecanim Locomotion Starter Kit package on the Asset ...
This might be due to another bug in Unity Read more
AirStream Substance Showcase project on the Asset Store is broken in Uni...
- "Failed to load substance archive" error on import- Many "Material doesn't have a texture property" errors- Script compilation err... Read more
UI package on the Asset Store is broken in Unity 5
"Prefab has multiple Transform components! Removing them automatically would not be safe." errors and "NavMesh asset format has chan... Read more
[OpenGL] ReadPixel does not work when texture resolution is smaller than...
I'm trying to render some GUI elements (labels, boxes) into a rendertexture, then try to readPixels into a Texture2D then render thi... Read more
GetComponents (with interface) does not work if the interface is specifi...
var components = new List <Component>();t.GetComponents(typeof (ICanvasRaycastFilter), components); Will not return c++ object... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
- Texture2D hash changes inside of an AssetBundle when rebuilding a SpriteAtlas bundle with an empty AssetPostprocessor Script enabled
- Aniso Level still applies when Generate MipMap is disabled in Texture Import Settings
- Mipmap Limit Groups long names are not truncated when creating a new Mipmap Limit Group with a long name
- “ArgumentException: Invalid double parameter.” error is thrown when Infinity is typed into the Fixed Timestep field
- GameObject becomes gray when using HDRP and STP together on macOS