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[GH-2927] ConnectedClients.Count hasn't been updated" when OnClientDisco...
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2927]h3. Description I add listener functions for both O... Read more
[GH-2934] NetworkEarlyUpdate causing game to lag significantly ON ANDROID
[https://github.com/Unity-Technologies/com.unity.netcode.gameobjects/issues/2934]h3. Description NetworkEarlyUpdate taking WAY too l... Read more
Warning thrown in console when installing the com.unity.netcode.gameobje...
Steps to reproduce: 1. start a new project with the latest Unity 6 patch 2. go to Package Manager -> Add package by name and past... Read more
Missing documentation pages for the SceneEventMessage and SceneEventData...
Steps to reproduce: Open the manual page for NetworkSceneManager. Link for 2.6 manual version - https://docs.unity3d.com/Packages/co... Read more
Crash after referencing another Client's ISession object sent via RPC call
Steps to reproduce: Open the attached project Open the MainMenu Scene Open the Multiplayer Play Mode Window and start a Virtual Play... Read more
"Axis to Synchronize" settings on the NetworkTransform Component overrid...
Reproduction steps:1. Open the attached “IN-121827“ project2. Open the “TestScene” Scene3. In the Hierarchy, select the “GO1” GameOb... Read more
Netcode for the GameObjects package does not update and gives "Cannot im...
Steps to reproduce: Create a new project on any version older than 6000.5.0a1 Install Netcode for GameObjects 2.6.0 version Upgrade ... Read more
The given key 'EnemyAnimations' was not present in the dictionary
Issue-3742 {}The given key 'EnemyAnimations' was not present in the dictionary{}_ after upgrading to netcode 2.6.0. happens when we ... Read more
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