Search Issue Tracker

1
votes
Fixed

[Addressables] All Asset Bundles from local Build Path group are rebuilt...

Package: Build Pipeline - Addressables

-

Feb 12, 2020

-

Version/s: 1.3.3, 1.6.0, 1.8.3

How to reproduce:1. Open project from "AddressableRebuildBug.zip"2. Open "Addressables Groups" window and build player content3. Ope... Read more

0
votes
Not Reproducible

Addressables package throws compile errors when installed in a project w...

Package: Build Pipeline - Addressables

-

Nov 20, 2020

-

Version/s: 1.8.3

How to reproduce:1. Create and open a Unity Project2. In the Window -> Package Manager install "Addressables" package3. Enable pr... Read more

0
votes
Postponed

OnDisable and OnDestroy not called on ScriptableObject when Loaded/Unloa...

Package: Build Pipeline - Addressables

-

Nov 26, 2020

-

Version/s: 1.1.5

How to reproduce:1. Open the attached "Dumpster Fire.zip" project2. Build to Standalone with Development Build option -> run the ... Read more

0
votes
Fixed

AddressableAssetEntry.GatherAllAssets ignores the filter for SubObjects ...

Package: Build Pipeline - Addressables

-

Apr 01, 2022

-

Version/s: 1.19.13

How to reproduce:1. Open the attached project "Bug Addressables GatherAllAssets.zip"2. Select Assets/AddressableAssetsData/AssetGro... Read more

0
votes
Won't Fix

Analyze tool messes up sprite collection variants if "Fix" is used

Package: Build Pipeline - Addressables

-

Jul 27, 2021

-

Version/s: 1.19.4

[https://forum.unity.com/threads/are-spriteatlas-variants-not-compatible-with-addressables.1120993/#post-7223158] From the forum pos... Read more

0
votes
Fixed

[Addressables] Content update fails when assets are at the root director...

Package: Build Pipeline - Addressables

-

May 31, 2021

-

Version/s: 1.16.19

How to reproduce:1. Open the user's attached project and Entry scene2. Select Window/AssetManagement/Addressables/Groups and Build/N... Read more

0
votes
Fixed

Editor crashes when loading a scene from a runtime-updated Addressables ...

Package: Build Pipeline - Addressables

-

Mar 16, 2021

-

Version/s: 1.17.5-preview

How to reproduce:1. Open the user's attached project "AddressableTest-2021.zip"2. In the Project window go to Assets/Scenes/Test.uni... Read more

0
votes
Fixed

PropertyField custom label is not set when passed from AssetReference

Package: Build Pipeline - Addressables

-

Sep 10, 2021

-

Version/s: 1.18.15

How to reproduce:1. Open the user's attached project2. Open scene Main3. In the Hierarchy window, select the GameObject "Test"4. In ... Read more

0
votes
Won't Fix

Addressables build fails when destination file path is longer than 255 c...

Package: Build Pipeline - Addressables

-

Mar 15, 2022

-

Version/s: 1.19.18

How to reproduce:1. Open project "Addressables_Long_Path_Bug.zip"2. In the Project window select "asset" Material and in the Inspect... Read more

0
votes
Fixed

Addressables generates non-deterministic bundles when the Aspect Ratio i...

Package: Build Pipeline - Addressables

-

Dec 28, 2020

-

Version/s: 1.16.15

How to reproduce:1. Open the user's attached project ("BugAddressableAssetPostprocessor.zip")2. Open "Window > Asset Management &... Read more

All about bugs

View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.