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Occlusion&Frustum Culling does not work with LWRP
Fixed 2018.3.0b8 Read more
Old particles get replaced by new particles when using ParticleSystem.Se...
Reproduction steps:1. Open the user's project "Debug.zip"2. Press Play3. Go to the Scene view4. In the Hierarchy window select Print... Read more
URP template readme file inspector title is cropped
How to reproduce:1. Create a 3D URP template project2. Press right-click in the Desktop and select “Display settings”3. In the “Disp... Read more
Shadows are not rendering when using the "On Demand" shadow update mode ...
Reproduction steps:1. Open the attached “repro_IN-87480“ project2. Open the “Assets/Scenes/SampleScene.unity“ Scene3. Enter the Play... Read more
[iOS] VFACE is flipped when rendering to Texture
Steps to reproduce:1. Open User's attached project2. Build for iOS Expected behavior: both cylinders are pink.Actual behavior: the t... Read more
[APV] Adaptive Probe Volumes are not loaded properly for scenes containe...
Reproduction steps:1. Open the attached “repro_IN-89451“ project2. Open the “Assets/TestLoader.unity“ Scene3. Enter the Play Mode4. ... Read more
[2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sp...
How to reproduce: Import the attached package to URP 2D project Install VFX Graph Open VFX asset in Test folder and select Lit Quad ... Read more
[TextMeshPro] Text's Auto Size property does not respect Size when place...
Reproduction steps:1. Open the attached “HLG_Bug.zip” project2. Open the “SampleScene”3. Expand the “Panel” GameObject (Canvas > ... Read more
Small terrain cause collisions, despite being flat
Steps to reproduce: 1. Open attached project ("TerrainCollisionBug.zip")2. Open scene "Default" and run it3. Notice how sphere jumps... Read more
All about bugs
View bugs we have successfully reproduced, and vote for the bugs you want to see fixed most urgently.
Latest issues
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- NullReferenceException error is thrown when unpacking multiple instances of the same UI Document
- URP Decal Projectors don't render when they are hidden in the Hierarchy, unlike other GameObjects
- Reflection Probe “adjusting number of stops to over or under expose the texture” setting does not update in Scene realtime
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