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Won't Fix

Votes

0

Found in

2022.2.12f1

2023.1.0b9

2023.2.0a8

Issue ID

UUM-32019

Regression

No

[2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX

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How to reproduce:
# Import the attached package to URP 2D project
# Install VFX Graph
# Open VFX asset in Test folder and select Lit Quad Output
# Observe its Inspector

Expected result: Alpha Clipping and Blending modes coming from SG are present in VFX Output Inspector

Actual result: Alpha Clipping and Blending modes coming from SG are not present in VFX Output Inspector

 

 

  1. Resolution Note:

    Invalid bug. Explanation from Paul - we are suppose to display the material inspector associated with the shaderGraph. If the material becomes overridable, then, it will be displayed here and we won't have anything to change from our side.

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