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Won't Fix
Votes
0
Found in
2022.2.12f1
2023.1.0b9
2023.2.0a8
Issue ID
UUM-32019
Regression
No
[2D SG/VFX] Surface options are not shown in Output Inspector when 2D Sprite SG is assigned to VFX
How to reproduce:
# Import the attached package to URP 2D project
# Install VFX Graph
# Open VFX asset in Test folder and select Lit Quad Output
# Observe its Inspector
Expected result: Alpha Clipping and Blending modes coming from SG are present in VFX Output Inspector
Actual result: Alpha Clipping and Blending modes coming from SG are not present in VFX Output Inspector
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Resolution Note:
Invalid bug. Explanation from Paul - we are suppose to display the material inspector associated with the shaderGraph. If the material becomes overridable, then, it will be displayed here and we won't have anything to change from our side.